-This time we have a lot of changes, cav is balanced again because the space. We have new naval units and battle style. I had studding the range of musket of XVIII period to XIX and the cannons and is not the same the effective range than the real range for battles than the total range that is 50 m aprox. -Added new units for some factions and reworked the tech and recruitment. -If you want to have a low army to increase the economy x turn you will have a penalty because the units are reclutable in more turns, but wait! You have somemercenariess that are chipper for rec but have a high manteniment and 1 turn rec (ex: expatrinfantry). -Historic spaceman for the units . -New cannon texture model . -Better IA in campaign and in battle map. -New textures for Infantry. -And a bonus for the old units because Y have more time for turn and more tech time to enjoy those old units. -Added new effects, flags, sounds ... more modern experience like in NTW.
Extract the archive and drop it in to the data folder. This fixes some minor bugs.
This time we have added units for all major factions. Napoleonic Units For this we have linked the units to buildings. This time the line infantry can...
I am trying to introduce Napoleonic units. I think I'm getting it. There is a late campaign with many changes. Now you can play with the USA, Naples...
Make sure you clean the script and old versions of the mod before installing the MOD. I had some test with ships and the new ships are causing some crashes...
This pach fixes a better IA with no Ottoman empire bug and adds better diplomacy tanks to Bran's mod and my adds to his work. This pach adds the NTW graphics...
-This time we have a lot of changes, cav is balanced. We have new naval units and battle style. I had studding the range of musket of XVIII period to...
I'm trying to fix the ottoman bug for this mod. Please send feedback!
-This time we have a lot of changes, cav is balanced again because the space. We have new naval units and battle style. I had studding the range of musket...
+ tech time Better IA on the battle terrain Balance on battle (nerf milita) Unique atributes for line inf factions etc
Arcabuces for all nations (cheaper arcabucers too) and cheaper Pike, more ammo, one more cannon unit for regiment ...
More cab units for regiment. Expatriate units cheap cost high manteniment, 1 turn creation. Napoleon cannons. New ship colours. Chiper milita, galeys...
This patch add new units for some European factions and Pirates. Step by step growing. Thanks!
Now you have new great Factions (like Venice, Papal States, Saxony, Bavaria, Saboy, Denmark...), you also can play more units in the custom battles and...
This is a mod for those people who want to change the game but without "lag". Changes: -Closer Formations. -Just elite Units have Fire by range. - Change...