Total BF2 overhaul, with focus on single/cooperative missions and realism. Unique AI features, tons of new content, hard missions for one or several players. Warning: this is not a stock-alike mod! It is for experienced players only.

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FAQ

News

- What is the AIX2 Reality? Is it something like AIX2?
- Not exactly. I would say that after six years of development it's more like the FH2 or PR, with hard singleplayer/coop missions. It is a complicated mod (at least in comparsion with stock-alike ones), and not recommended for those who're under 20 years old. It's mostly for players who're really like guns and weapons.

- Six years? And where is the BF4-style GUI, nuclear weapons and thousands of new futuristic guns?
- I'm not making this for hype or something. I'm making the game that you and I could play - more and more, for many days. So there is no "wow-effect" stuff like AK-12 with laser pointer, Picatinni rails, EOTech, UGL, silencer and NOX system.
Just old good rifles and weapons.

- Why are you working on a such old game? BFV is out!
- I can't see anything compared to BF2, even if it sounds funny.
Arma 2/3 maybe, but what's done is done. BF2 has a good enough AI code, it looks not so bad, and it has low requirements.

- People said there are many crashes in the mod...
- Most of those who had encountered such problems didn't follow the installation instruction properly. The patch fixes most of it, and installing the patch is the part of the installation instruction.
Another problem is the low avaliable RAM value - and, again, it is described in installation instruction.
The mod is very stable with the last patch. You can play a dozen of maps in coop without any problems, until the resource limit hit.

- I've got a checksum error when I try to extract the archive
- You can see the checksum on the download page - if it is correct, try another WinRAR version.
If it is not, then try to repair the archive with WinRAR, and, finally, if it was failed, download it again, using download managers.

- Why the archive is password protected?
- Because I want to be sure that the users have read the description and instructions carefully, and to avoid negative reviews from those who didn't.

- Where is the password for archive?
- Sorry, but if you can't find the password in the description, then most likely you don't need this mod. Try anything simpler.

- I have problems with unpacking
- It's better to use WinRAR for unpacking rar archives. If you don't have it, you can try other programs, but it is not recommended.

- Why there is no singleplayer mode?
- There is just no maps under the SP section, and you need to launch the singleplayer game from Multiplayer - Create local. The SP mode in BF2 is very limited.

- I've selected the Create local - Coop, and there are no maps in coop section
- Just select the coop tab again

- I can't launch the game/register the account
- Use 3rd-party launchers or platforms (like BFHD), official Gamespy servers are down.

- Why there are no weapons with optic sights?
- The game is designed to play with unlocks. So you need to use one of the available unlockers or launchers to redirect ASP requests to 3rd-party servers (like BFHD do). Also you can find heavy MGs and other powerful weapon in pickup kits.

- The game is crashing at launch/playing
- Run it in a windowed mode to see the error: …\BF2.exe" +menu 1 +restart 1 +modPath mods/aix2_reality +fullscreen 0 +szx 1440 +szy 900

- I have the following error: "Text Font: Fonts/commRoseFontLocalBold_9.difnot found"
- The mod supports only the english localization of BF2.

- Failed to load Effect: StaticMesh.fx
- Only BF2 version 1.5 supported

- I have the "Memory insane check blah-blah-blah..." message/black textures/graphical glitches
- Clear the BF2 cache, located in \Documents\Battlefield 2\mods\bf2\cache\

- The game crashes at the map start
- Check the requirements again, especially needed amount of RAM

- The map crashes at 15%
- The patch is covering all mod maps, even non-free, so if you don't have the map, just don't copy its folder from the patch archive (levels folder).

- I have the "Text:0018FA2C" error
- This is the common problems with BF2 without ASP redirecting. Use 3rd-party launchers or platforms.

- I've got the error at the end of round: leaked object during reset (possible hierarchy change during destroy): em_exp_a10_projectile_lightsource2
- Very rare problem, related to specific or modified BF2 copies. If you don't want to change it, try this fixed effects archive.

- I have no flags/some icons on map
- This is the common bug, due to the memory bug caused by the high number of icons. Nothing to do here - just restart the client

- The game with your mod lags a lot.
- Yes, it is not for an old machines. But the most effective way to speed it up is to set up your own dedicated server, even on the same machine, so I highly recommend it for those who're playing BF2 regularly.

- What's up with the bot balance? I can't change it, I have 14 vs 40, etc
- It's ok, and it is the balance. As I said, it is more like the single/coop missions, and you can see the recommended side to play at the map's loading. Don't ignore it. The game designed to play only one team on most of maps (except several ones). But if it seems too difficult to you, or you just need some practice, you can change the bot's ratio manually: look inside the map's archive, in the Init.con files. There're sv. and ai. strings that defines it.

- Such a weapon recoil seems nonsense
- Only until you'll have understand new deviation and collision systems.
There is no more "fire deviation" (DICE' genius "invention"), and the bullet trajectory depends only on barrel direction. Here is explaining in russian (use translate): Vk.com
I can write it in english if someone will be interested.

- I can't get into the enemy vehicles!
- It's the balance, again. Yes, you'll not be able to capture the enemy heavy vehicles (like tanks/IFVs/planes/helis) on most of maps, except the defence ones. But you can still capture some of the light vehicles before the enemy gets into it.

- How is the active tank defence works? I can't understand...
- It is available for T-90A and Merkava Mk4 only. You need to select it (6 and 7 keys appropriately) and press fire button. The defence will activate. Unfortunately, there is no adequate indications of system's status, so it "lives" 60s by default, but it can be disabled by two-three "intercepted" ATGMs/grenades, and you'll be able to launch it again only after 60 seconds.

- What is the strange C4 in a specops inventory on index 4?
- This is the rally point - the deployable spawn point for human player. Unfortunately, I haven't any suitable hand geometry for it.

- I call support/medic/engineer, and nothing happens.
- Support class is the machine gunner now. It doesn't carry unlimited ammo anymore, but it can carry the small ammo bag, that can be dropped by the human player. Engineer class still can reapir light vehicles and helis, but he's unable to repair heavy armoured vehicles. It must be repaired near heavy ammo crates (look inside the logistic trucks) or fixed ammo crates located somewhere on some maps. Medics works as before, with one exception - if the enemy is nearby, they will shoot on him, and will heal you only when it's clear.

- I'm a ****ing God in BF2, I can make rocket jumps, shoot the planes from RPG-7 through the whole map etc...
- You'll die constantly

- I can do the same, but I don't want to die constantly. What should I do?
- You should start from the easy maps, where you can learn the basics. For those who're unfamiliar with Crusader series, the maps difficulty set is, in order of increasing difficulty: Mama's boy -> Weekend warrior -> Loose Cannon -> No regret/No remorse.
So start from AIX_Archipelago, FuShe Pass, Kubra Dam, New City, Taraba Quarry or Warlord 64.
Because, i.e., on Warlord 32 or Wake you will be smashed.

- How to change the amount of bots on maps, exactly?
- Firstly, if you want to play maps as it designed, you need to use the default, embedded settings. Changing it can broke the gameplay - it's adjusted after hundreds of tests on each map. What you could really change - is the ticket numbers, 'cause after adding ticket loss at CP capture it needs some correcting.

But, if you really need to change the number of bots (you want to learn the map/tactics or it is too hard for you), then there is two ways that AIX2 Reality uses for adjusting the bots ratio.
The maximum number of bots defined in aidefault.ai - it is 58 by default: aiSettings.setMaxNBots 58
Some maps is it as the default number of bots, the signs of using this way is the missing ai.* strings in Init*.con.
So, lets take a look at Dragon Valley 64:
sv.coopBotCount 22
sv.coopBotDifficulty 80
sv.teamRatioPercent 100
sv.coopBotRatio 100
Then it means that the first team (ch) will have 22 bots, and the second (nl) will have 58-22=36 bots. Very simple.

Another example, Dalian Plant 16.
We don't need whole bunch of 58 bots on such small map, so we need to redefine the maximum number:
aiSettings.overrideMenuSettings 1
aiSettings.setMaxNBots 11
aiSettings.setBotSkill 0.9
aiSettings.maxBotsIncludeHumans 0

sv.autoBalanceTeam 0
sv.teamRatioPercent 100
sv.coopBotRatio 100
sv.coopBotCount 6

So, in this case the maximum number of bots is eleven - six for the first team, and five for the second.

Remember, that there is a hard limit for MaxNBots defined in Init files, usually it is near 44. So if you have a CTD after loading, try to lower this number.

- I've found a bug!
- It's welcome to write the report. If it is a CTD, please, run it in windowed mode and see if any error will pops up. It will really helps me.

- Where I can ask a question else?
- Find the Discord channel "MaxP Workshop"

- Unë nuk po flas anglisht, çfarë është fjalëkalimi?
- Давайте уважать друг друга, и пытаться общаться на языке, который учит большинство (как бы это ни было печально для многих).
Я ведь тоже могу шпарить на родном и могучем. Мне так легче.
Да и как Вы собираетесь играть, если мод поддерживает только английскую локализацию? C'est la vie.

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AIX2 Reality 4.5

AIX2 Reality 4.5

Full Version 79 comments

The main goal of this mod is to bring the realism to cooperative and single gameplay, and make the gameplay vs AI more challenging.

Comments  (0 - 10 of 191)
thatnoskills
thatnoskills

What does the last option for fixing checksum error mean, "Download manager".

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MaxPV1981 Creator
MaxPV1981 Reply Good karma+1 vote
Guest
Guest

Hello! Im encountering a weird problem in this mod
1. Somehow the M16A4 GL weapon is missing its projectile
2. I can't request arty or any command support
3. I can't capture the control point

Anyway the mod is great but these problem is making it less great thanks for your work

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MaxPV1981 Creator
MaxPV1981

Hi. Is there any valuable reason for you to ignore the installation instruction? :)

P.S. About the UGL projectile - no, it's not missed. Just sometimes some complex graphical effects are missed, due to the engine issue - it is old enough.

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linsgsla
linsgsla

This is one of the most beautiful mods I've seen, but unfortunately the Co-op mode limits the number of bots.

I love playing 128 to 200 bots in a game, but the co-op mode makes this impossible (that's why I prefer singleplayer, it doesn't limit that).

Is there a possibility that there is an SP mode as well? Almost all BF2 mods have an SP, it makes me upset to know that AIX Reality (which I repeat again, it is very good), does not have SP.

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MaxPV1981 Creator
MaxPV1981

You're not right about the limits.
Vise versa - the coop doesn't limit the bots amount, and SP limits the team ratios, so you can't manage it in a desired way.

Of course, you can set up hundred of bots in A2R, you just need to understand how it works - see the FAQ.
The most annoying thing when you're playing with number of bots more than 60+ is the soldiers names disappearing.
To be exact, only 64 tags are displayed - making you confused, as you can't understand, who is it.

Reply Good karma+1 vote
linsgsla
linsgsla

I don't agree about the team's Ratio. I put a considerable number of bots on AIDEFAULT and SP automatically balances the number of bots equally for both teams on other mods. About the names of the bots, I also understood. But this is a matter of editing a certain folder in order to add other names, right?

Anyway, I will give a more intrinsic read in the FAQ. If I don't get results I will return again.

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MaxPV1981 Creator
MaxPV1981

"I put a considerable number of bots on AIDEFAULT and SP automatically balances the number of bots equally for both teams on other mods"
This is what I'm talking about :) It is very limited, as we can't define the needed ratio.

"But this is a matter of editing a certain folder in order to add other names, right?"
No, it is not related to botnames at all, it is the engine issue.

Reply Good karma+1 vote
zGRIFFINz
zGRIFFINz

Hello Max, I am new to your mod and I must say I am very impressed. I've been eyeing mods for BF2 for years now but somehow I have only found this one a few days ago. It is exactly what I wanted from a BF2 mod, ever since the first time I played the mediocre co-op form of Project Reality.

I am encountering an issue that does not seem to be discussed anywhere in particular. I can play AIX 2 reality just fine on the vanilla BF2 installation from Origin. However, I want to play it through BFHD (Pro II or whatever) but there is a problem: When I start a match in the mod through BFHD, I get the message on screen "The match will begin when 5 more players join." I have tried editing serversettings.con in every possible location and setting the number to 1 or 0 but nothing seems to change. Any ideas?

tl;dr Mod works in default BF2 but in BFHD, I get message about needing more players. Changing serversettings.con does nothing.

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MaxPV1981 Creator
MaxPV1981

Thanks. Unfortunately, I can't say anything for your issue - I've heard about it for the first time too.
Seems like you BFHD server is getting some settings from the internet server.
Did you launch the BFHD_RAW.exe, and using an online account?

I'm playing at BFHD platform too, but I have my own login server and ASP, so there is a redirect in my hosts.ics.

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Community Rating

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9.3

18 votes submitted.

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Highest Rated (4 agree) 10/10

For Me, This Mod is like a toned down Project Reality. But even better because of the new mechanics in the mod such as APS on Tanks,Working Smoke Grenades and a redesigned matchmaking which really tests how good is your skill.This mod is also very stable (at least in my PC) and rarely even crashes even with a ton of new content.

Dec 2 2018 by NeuPreußen*

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