Enter the land of Euros! Home to kings, knights, and sorcerers! A land wrought of great tales of heroism, of underhanded treachery, of ceaseless bloodshed, and powers which defy belief! War fractures the land, as the dead stir and rise from their graves, Armageddon is at hand! But in such times as these heroes are born, from the clash of blades and the shedding of blood, paths are forged from the fires of war and turmoil!

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Magic Overhaul!
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PooterTooterMcCooter
PooterTooterMcCooter - - 379 comments

Who would win

100 heavily armored soldiers with firearms

a few abracadabra bois.

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Insert_Name_Here_
Insert_Name_Here_ - - 86 comments

Nuuuu i loved my Freiherr crossbowmen...:/
Are you keeping the Telas Freiherr archers by any chance? or are you removing them too?

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Archie_Duke Author
Archie_Duke - - 857 comments

I've only changed/removed crossbowmen. Telas is a little more archer heavy than before.

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Insert_Name_Here_
Insert_Name_Here_ - - 86 comments

cool. thanks for the reply.

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Guest - - 690,632 comments

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Description

Magic overhaul in the works!

New spells, user friendly spellbook, revised lore!

Due to the importance of magic, this update may take priority over the completion of guilds which is dragging on currently.

A few things to note: Improved magic came at the expense of crossbows, sorry to let you xbow fans down. Crossbows have been phased out and replaced with appropriate units, more mages have been distributed to northern factions to counter the south's newly acquired armaments, the ammo problem for firelances and firethrowers has been solved which has allowed me to add them to the weapon merchant's item pool.

Magical staves and basic magic abilities have been added to markets too, but in very few numbers, to get every ability you'll need to visit every merchant in the land! More advanced abilities can only be acquired through the spell book. I have also added some new summonable undead, but you'll have to wait until the mod is released to get your hands on those!