Welcome, stranger, to the continent of Murena, land of heroes and demi-gods, where battles, danger, glory and riches await a determined adventurer. From the frozen wastelands of the North, to the vast and silent deserts of the South, rival kingdoms and people of different faiths, creeds and civilizations battle endlessly for the ultimate prize, domination over the entirety of Murena. Encounter the proud Talgoed, pushed back to the Argent Wastes of the North, and trade with the various tribes of the Myran settlers; try to outsmart the Nai people, the ingenious denizens of the Sea of Grass, that sprawling ocean of green that occupies the eastern steppes of Murena; extinguish the once mighty, but now diminished Garzakans of the Manaa desert, or join them in their fight to reclaim what was once theirs. Your destiny and great adventures await you...

Description

Here's the new version of the mod. It's mostly bug-fixing, but there are some major new features added. Most importantly, the foundations for the upcoming, planned systems -a disease and wounds system, and a law system- have been laid. So, without further ado, here are the features of this version:

Preview
Age of Heroes Version 1.1
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Eärendil_Ardamírë
Eärendil_Ardamírë - - 1,869 comments

Always nice to see an update ^^

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Antonis9 Author
Antonis9 - - 1,275 comments

Thank you! ^^

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Guest
Guest - - 689,484 comments

Good Mod Recommend.Keep it up

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Ryndill_Blackfyre
Ryndill_Blackfyre - - 891 comments

Uh very nice, albeit not a fan of ancient settings I wanted to check this out for a while now. COngratulations on the release!

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Antonis9 Author
Antonis9 - - 1,275 comments

Thank you! ^^

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notoriginal
notoriginal - - 21 comments

Nice, I've been looking forward to this update

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Guest
Guest - - 689,484 comments

very great mod, only weird thing noticed were the Sling training wrong skill and lacking animation/acting like gun when crouching

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Antonis9 Author
Antonis9 - - 1,275 comments

Thanks, I'll fix it ASAP!

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Guest
Guest - - 689,484 comments

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Adalrich
Adalrich - - 7 comments

it keeps crashing when the battle number is high

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Guest
Guest - - 689,484 comments

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Wyzilla
Wyzilla - - 25 comments

Getting odd crashes when attacking skirmishers, might be the script which causes them to fall back being responsible. Does this require WSE to run?

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Antonis9 Author
Antonis9 - - 1,275 comments

Nope, no WSE required. I'll take a look at those crashes. Are they related to going against a specific faction or troop (there are a couple of different 'skirmisher' units in the mod)?

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Wyzilla
Wyzilla - - 25 comments

Seems to just be any archers who fall back that causes it. Not my own troops either, so whatever script is for enemy fall backs must be guilty.

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Antonis9 Author
Antonis9 - - 1,275 comments

Thanks, that helps a lot, I will check it out!

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tvhead1980
tvhead1980 - - 8 comments

Thanks for the update, I have been playing from its release.
The factions go to war and I have been enjoying the fighting.

I have found some bugs.
In the arena or tournaments female participants have male bodies instead of female bodies.
There player faction font color is the same color as one of the kingdom's color and there is no option to change it.
The font colors for some screens are nearly invisible some of them are white against white or yellow against white. Some reports are unreadable and its hard to read how much money we have in the party screen.
Normally if the player chooses to take a fief in Native without being in a kingdom we get to have more troops. I took a castle but I was stuck with the same amount of party members is there any thing you can do about this.
Troops trees would be helpful.
Are their any trade routes that we could take advantage of because the early game is very hard. I managed to use tournaments to progress but because of the lack of gear from the start of the mod the early game is hard to figure out. Any advice for getting started.

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Antonis9 Author
Antonis9 - - 1,275 comments

Thank you for this report, it's the best way to improve the mod!
- I'll check the arena ASAP.
- I fixed the player not choosing his kingdom's colour, thanks!
- I haven't changed the way the player receives troops after gaining a fief, so if it's something, it's just Native or to put it better, Diplomacy, as that's what I used as base for the mod.
- I haven't had the time to map out the trade routes yet, sorry. It requires some time, mostly to check towns etc. I'll do it, but if anyone could help to speed things us, even better. The lack of initial gear is intentional, I'm afraid; my idea and interest was always the 'start with almost nothing, be a king' thing. :D

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tvhead1980
tvhead1980 - - 8 comments

My bad I tested the thing with receiving troops after taking a fief in Warband Native with no mods and it doesn't give the player extra troops. This must have happened in a different overhaul.

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Guest
Guest - - 689,484 comments

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tvhead1980
tvhead1980 - - 8 comments

The death camera's directions are reverse. Maybe the same death camera for multiplayer could be in this based upon choosing units.

The backspace menu works sometimes and doesn't other times.

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tvhead1980
tvhead1980 - - 8 comments

I play this on WSE2 and I have not experienced any crashes. Maybe using that engine will help people with crashes.

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