This mod aims to add minor content and improve existing without significally changing the gameplay and the overall feel of the game. Unlike in some of the more popular mods, the emphasis is not on adding the most to the game, but rather on adding the best. The goal is to make it feel like the game has always been supposed to be like this: with nothing missing and nothing out of place.

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Report RSS Siege Arbalest (view original)
Siege Arbalest
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keremey57 Author
keremey57

I found certain European civilizations lacking a good siege option early on. While some have Grenadiers in the Colonial age, and India, China and the Aztecs outrange all buildings in the Fortress age, civilizations like Portugal don't even get Falconets. To balance things out, Siege Arbalestmen were added for the Portuguese and the Spanish to train from the Artillery Foundry, and for the Dutch - from the Barracks.
Arbalestmen are very similar to the Arrow Knights. They have a more modest range in the Colonial age and are weaker against artillery, but compare well with them in the Fortress age after their veteran upgrade. They are unlikely to be the bulk of any army considering their low unit attack and population inefficiency, and thus have one realistic use - early game siege.

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Description

Siege Arbalest, an anti-building crossbowman, unit showcase

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