As the original game, The Native Empires will focus on developing the American Indians theme. It will feature new playable native civilizations, as well as new European and minor civs and a whole new African continent to colonize. This mod aims to add fitting content without significally changing the gameplay and the overall feel of the game. The emphasis is not on adding the most to the game, but rather on adding the best: with nothing missing and nothing out of place.

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Siege Arbalest
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Keremey57 Author
Keremey57 - - 67 comments

I found certain European civilizations lacking a good siege option early on. While some have Grenadiers in the Colonial age, and India, China and the Aztecs outrange all buildings in the Fortress age, civilizations like Portugal don't even get Falconets. To balance things out, Siege Arbalestmen were added for the Portuguese and the Spanish to train from the Artillery Foundry, and for the Dutch - from the Barracks.
Arbalestmen are very similar to the Arrow Knights. They have a more modest range in the Colonial age and are weaker against artillery, but compare well with them in the Fortress age after their veteran upgrade. They are unlikely to be the bulk of any army considering their low unit attack and population inefficiency, and thus have one realistic use - early game siege.

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Description

Siege Arbalest, an anti-building crossbowman, unit showcase