AGDoom is a gameplay mod planned to become a Total Conversion for Doom/Doom 2, with support for Heretic, Hexen and Chex Quest. It introduces many new classes to the engine who all have their own unique weapon hierarchies and alternate playstyles, essentially acting like different variants of the original gameplay style of Doom. It is planned to eventually support a new enemy roster, music and levels, as well as more classes across the board.

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AGDoom Redux and the future

News

AGDoom Redux has been out for a few days and I think I owe and explanation as to what the plan even is. While its name alone is indication that I'm basically revising the mod, it's quite the step away from the original design philosophy.

I feel a better way to explain AGDoom Redux's overall design goals and changes includes:

  • Reduced quantity of weapons in favor of variability and function of each weapon
  • Alternate style of movement and speed to encourage new movement strategy
  • Introducing reloading to more frequently shift the combat dynamic during moment-to-moment gameplay and encourage weapon swapping
  • Introducing upgrades to make weapons less distinctly hierarchal

The general focus on AGDR is future-proofing both the code and design, but right now as of 0.1.1 it's really more of a foundation to begin rebuilding the mod as it was left off. It's my intention that from here, I can begin to reintroduce the original classes one by one, each with their loadouts revised and redesigned, and with the new Adrenaline mechanic, generally more distinct in playstyle from one another.

Of course, I am not back triumphantly. Life is still keeping me very busy and as of right now I'm a long ways away from working on this full time. But this should also keep me encouraged to keep working on it now that I've gotten this far. If you want to keep up with me and my projects, the best place to do so is over on this Discord made for AGDoom and similar projects. If you're feeling generous, you can also support me on Patreon.

Finality

Finality

News

Well, I suppose this has been a long time coming. It may be obvious what this post is about but bare with me.

AGDoom Monthly Sitrep - May '23

AGDoom Monthly Sitrep - May '23

News

Confusion, anger, frustration, acceptance, straight shot of vodka. This is more a status news update than a feature-rich news update.

AGDoom V3.Γ (Gamma) Released

AGDoom V3.Γ (Gamma) Released

News

Better late than never. The new version is out, after much stress and a painful development cycle toward the end. While I'm quite proud that I've gotten...

AGDoom Monthly Sitrep - March '23

AGDoom Monthly Sitrep - March '23

News

I have experienced the woes of travel in a post-2020 world, but got some stuff done nonetheless.

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AGDoom Redux 0.1.1

AGDoom Redux 0.1.1

Patch 2 comments

A minor update for AGDoom Redux to add some small features, fix a few recently-discovered problems, and fix feedback problems.

AGDoom Redux 0.1

AGDoom Redux 0.1

Demo

AGDoom Redux is a remake of the original concept of AGDoom.

AGDoom Standalone Enemies

AGDoom Standalone Enemies

Other

AGDoom's enemies designed to be standalone to work with any gameplay mod, map, gore mod or anything else you may want to throw in. It's designed for maximum...

AGDoom V3.Γ Lite

AGDoom V3.Γ Lite

Demo

NOTE: This version of the AGDoom mod is intended for compatibility with other mods. It is not quite the intended way to play the mod as, for compatibility...

AGDoom V3.Γ

AGDoom V3.Γ

Demo

This is AGDoom Version 3.Γ; it features 11 classes, introducing the new Surturian Ice Giant. It is an early preview of the upcoming V3.0, while it should...

AGDoom V3 B

AGDoom V3 B

Demo 4 comments

This is AGDoom Version 3.ϐ; it features 11 classes, introducing the new Sentinel Aerialist and with former secret classes now being normally available...

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ANDROIDFERRET
ANDROIDFERRET - - 1,205 comments

Hi there .. any news regarding the mod ?

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ANDROIDFERRET
ANDROIDFERRET - - 1,205 comments

Nice .. its here . Video incoming ;)

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ANDROIDFERRET
ANDROIDFERRET - - 1,205 comments

Can't wait for the newest version

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ANDROIDFERRET
ANDROIDFERRET - - 1,205 comments

I LOVE your mod .Thanks a lot for this amazing experience.
If you find the time it would amazing if you give your weapons light effects .since those are not really visible .only loght up the area around the player for a second or ?

I mean something like doom incarnate light effects if thats possible..

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DEWMNINJA Creator
DEWMNINJA - - 5 comments

I'm assuming you mean dynamic lighting? Stay tuned -- an update with such is around the corner.

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Guest
Guest - - 700,049 comments

Awesome

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Latest posts from @dewm_ninja

Released a new version of AGDoom -- Rank 37 on ModDB: Moddb.com

Sep 18 2022

Finally released on ModDB. Moddb.com

Sep 5 2022

Youtu.be Play it or else.

Oct 7 2021

Should've probably post this here oops Youtu.be

Apr 11 2021