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Advanced Warfare is a Sci-Fi mod for Red Alert 3, however, realistic gameplay elements, which does _NOT_ imply scientific correctness, like tanks taking more damage on the rear than on the front or the sides, or normal tank shots killing infantry on one shot. The story takes place around the year 2700 after earth. (In our years, that's around 5600.)
and this gives you ... a gun?
In this case, yes, it gives you a gun. A big f*cking gun actually.
But there are many other things that you can capture as well.
does it give you points, or just some "structure" that help you or your team out?
I've posted an article about it, but it isn't authorized yet.
In order to get units and stuff, you have to gain control over control nodes, which in turn, give you control over war factories, barracks, BFGs, shield generators, etc. You don't build bases in Advanced Warfare, you capture them :P
awesome, thanks for the fast reply
No problem^^
NICE GUN!!! I love the idea you've come up with Helge!
The gun was already ingame, it is the coastal gun in the first allies mission, but thanks for the 2nd part^^
so would this be mostly mapping right?
The gameplay itself yes, it's almost entirely mapping. Scriping to be precise. Kinda like "IF player XYZ controls node 1 THEN pass buildings ABC to player XYZ", but not directly like that.