It is Advanced Campaign Mod.Whole campaign is stable, full of features and much more interesting now
This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
Advanced Campaign mod with new balance close to real Warhammer 40000, +new units,models and sometheng else.
What Features:
Fixed Bomb ability for Honour Guard units
Fixed builders on Hyperion Peaks
Added Ork Honour Guard Flash Gitz
Changed Ork ally colourscheme
Updated SM Quickening, Tau Kauyon Teaching, SoB Zealot and New Chaplet researches,added new description
Fixed SoB Stronghold Fatal Error
Increased SoB Vehicle size
Increased starting resources in Stronghold missions to 1500\300
Updated Honour Guard Metamap icons
Tau can use Kauyon and Montka Shrines without restrictions
Fixed Stealth Team full squad in Shrine of Purpose
Increased health for the most of Tau Honour Guard units
Increased Kroot Shaper health and health regen buff
New metallurgy research increasing Guevesa squad health
Increased Crisis Fusion Blaster and Flamer range
Increased Kasrkin Plasmagun range,it's equal to Hellgun
Fixed Tau AI which stopped AI functions for other races
Fixed Tau Heavy Drones, removed drop ability
Fixed ally colourschemes in bonus mission
Added description for new Honour Guard units
3 to 1 kill ratio wargear condition now requiring 50 minimum kills instead of vanila 200
Added Nuke Bomb ability for all races(as ork bomb)
Increased bonus resources amount on Cosmoport and Broken Lands territories
Added Honour Guard Adeptus Arbites squad
New units were added to enemy honour guard
IG Governor Raiment wargear doesn't require the rest wargear
IG Command squad kasrkin sergeant equipped with plasmagun and power sword
Tristram Plains fixed ally missing HQ
Chaos: Added ranged cultist 2 variations(lasgun & plasma and autogun & heavy stubber)
Ranged cultist weapon damage increased
Added new model for Chaos Predator and Rhino
Added plasma pistol and flamer upgrades for Berserkers
Added Furious Rage ability for Berserkers
Added Furious Regen ability for Rubric Marines
D.E.: Slave caravel can teleport squads as Eldar Webway Gates
Added Trueborn and Wracks deepstrike full squads to Soul Cage
Restored Dark Energy Field ability(reduces ranged damage) and added to Rekindle Rage
Eldar:
Added Storm Guardian squad
Added Singing Spear weapon for Seer Council
Added Boost Speed ability for Eldar Vehicle
Added Farseer Guide ability 2nd variation(Greatly reduces enemy accuracy)
IG: Added guardsmen 2 variations(lasgun & plasma and autogun & heavy stubber)
Added Leman Russ Exterminator
Added new model for Chimera, Hellhound, Sentinel and Basilisk
Added Frag grenades for Guardsmen and Melta Bombs for Kasrkin
HWT Mortar damage and accuracy increased
Added Kasrkin and Guardsmen deepstrike full squads to Mars Pattern
Necron: Added 3 Necron deepstrike full squads with higher resurrection chance to Energy Core
Ork: Added Nob squad improved variand (with power claw and big shoota)
Added big shoota upgrade for Nob Leaders
Added Nob WAAAGH ability for Nob Leaders(with shorter radius)
SoB: Added Adeptus Arbites squad
Fixed Honour Guard Confessor
Added Celestian and Retributors deepstrike full squads to Vehicle Building
Damage upgrade available on Tier 2 as Health upgrade
New Chaplet research now reduces received damage for Battle Sister, Seraphim and Zephyrim squads
Updated vehicle icons
Space Marine: Added Shotgun Scouts squad
Added Scout Sergeant
Added Apothecary new model and melta pistol upgrade
Apothecary healing aura was improved(as Chaplain aura)
Added Dreadnought 2nd variation with weapon upgrades
Added new model for Rhino
Added Missile Barrage ability for Whirlwind
Whirlwind available on Tier 3
Tau: Added Tau deepstrike full squads to Shrine of Purpose
Added bodyguards for Ethereal squad
Added Hammerhead 2nd variation(anti-infantry)
Teaching of Kauyon increases Kroot Shaper & Hound health and Krootox & Greater Knarlock armor
Ethereal Death Pulse ability was changed to stronger variant
Rail rifle damage increased
Pulse rifle damage increased
Photon Grenades damage increased
P.S. Added Optional folder with Witch Hunters voice lines for SoB
Hey, on Soulstorm the Tau Commander gets the cannon instead of the Cyclic weapon, is there a way to keep this from happening, maybe messing in the config of the miod?
it's campaign Tau Commander from DC so weapon was changed
Is there any way to bring it back, I've been browsing the files but no joy.
Remove commander tgd and commander_tgd_wargear files(4 files) in Data\art\ebps\races\tau\troops
Thank you very much for the feedback my man.
You are welcome
Optional file for sisters' voices, can you explain difference?
SoB in mod using vanila SoB voice line,despite to Witch Hunters models
Optional file changing it to Witch Hunters voice lline
For some reason, IA doesn't work, neither in campaign nor skirmish, it just stands there doing nothing.
AI is working fine, try to reinstall mod or AI folder
Don't use other mods in DXP2 folder
I reinstall everything but, the problem remains the same.
And... DXP2 folder? Did I had to installed it in that folder?
No,nothing install to DXP2
Maybe problem in game version, mod working better with nonsteam version
My game is a nonsteam version, so, that's not the problem.
Is this the only .zip that i have to download and extract into Soulstorm folder or i'm missing something?
Yes, only one zip archieve
Then I don't know what wrong...mod must work fine
same here. AI is not doing anything, I reinstalled the game multiple times and patched the latest ver. Currently I will just hit up the DA & WA campaign first
It's unknown error.AI is working fine
DoW & WA Campaign is more using scripts than AI ,should work
But for what race you played?I have found an AI issue for Tau
AI didn't work when Tau in game
Now it's fixed.Fix was uploaded
So if you had AI problems only with Tau, then it's my fault :(
six months late, but yeah, i was playing Tau when that happened. Thanks dude, your work is appreciated.
Can I mix this mod with the Unification mod?
I want a partner in 2 vs 2
I guess no,these mods are uncompatible
> Playing Tau
> Attacking Ork HQ
> Stealth teams attacking south central base
> Game froze
> Couldnt even do screenshots
Hm,I didn't change Ork HQ,so it's unknown bug
Try attack base again
And did you download fix or reuploaded SS Version?
This works. Thanks!
Does this mod allow you to keep bases?
Yes, this function uncluded
how do i stop that?, defending is to easy
Data\scar
Remove 3 scar files,that's it
Optional WH voice line for SoB
Does it stick in a specific folder or in the main one of the game?
It's in Optional folder
Use it and replace origin mod files
А оно чо делает, кстати? Возвращает сеструхам нормальную озвучку?
Дает им родную озвучку из Witch Hunters мода
Hi
> Playing as Tau
> Sisters of Battle HQ at Strength 17
> Scar error - same as the Space Marines issue in the DC Version
> Error log here: Photos.app.goo.gl
Ok,I've found bug source...but I'll reupload mod version with fix a bit later
For now you can just remove Stronghold\sisters\scar file in Data\Scenarios\sp (bug reason)
P.S. Strength 17...again problem with final campaign stronghold
I have a feeling it is a general stronghold problem, encountered the same issue with IG.
With IG Stronghold?Can you make a screen with error log?
Btw mod version was reuploaded and SoB Stronghold fatal error was fixed
Приветствую, спасибо за новую версию, полет нормальный!
Играю в Soulstorm за CM. На карте Hyperion peaks(вроде так) которая из DC, где надо большим отрядом уничтожить все здания противника, у союзника один из строителей является строителем команды противника. Проблем это не вызывает, но странновато. Скриншот приложить не могу ибо не знаю как...
Вспомнил еще: у First Company Veteran Vanguard бомба Demolition Charge не работает - выбираешь точку на земле и ничего не происходит
Вроде и без скриншотов понятно..
Хм,не увидел чужих строителей у союзнике на Гиперионе
А бомба да,только у гвардейских авангардов такая проблемка,исправить такое, секундное дело,как будет время перезалью с исправленной бомбой в СС и ДК версиях
У меня тоже отряд гретчинов был в ДК.
Nice mod , but i dont want to play 2v2 , how do i delete my team mate ?
You can't.This option is related with AI
Normally I can change the default color of the blood ravens to another of my liking in the campaign, I had already done it in the previous version, does this have something special? I can't change them, where or how do I do it? any specific folder?
Hm,no differences
Mod using rtx files for colour schemes,replace it by your files if it dedault_0.
If another number then change number in scar files in scenarios\races\sm
Iv been playing this mod a lot lately, and I'm really enjoying it. I was just wondering what was next for the mod ? Any future update or ?
Glad to hear!
Last fix and addon were uploaded yesterday
About future updates, i don't know, all needed features were also added
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