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A recently abandoned temple with a complex dwemer machine lies in the Nibenay Basin (Cyrodiil) and it's ready to be claimed.
The house has everything you need: bookshelves, bathhouse, cooking stand, oven, storage, dragon claws, elder scrolls and masks display, alchemy table, black books placers. The mod offers 15 plants and ingredients from Oblivion (found around and inside the house). Inside the temple you'll also find a dwemer teleporter that lets you travel to Crosswych (High Rock) and Artaeum (Summerset Isles) where merchants are selling rare spells, staves and ingredients.
Everything is custom: from assets to music, as soon as you use the teleporter you'll find yourself in a completely new place filled with nostalgia.

WHERE TO FIND IT

DOWNLOAD LINK v1.3b: Mega.nz
Look for a grove called "Ancient grove" near Ivarstead. There's a cave there.


REQUIREMENTS

All DLCs: Dawnguard, Hearthfires, Dragonborn.
HDT skeleton required as well.


PLANS FOR THE FUTURE

Add new worldspaces and vendors. I will also add more spells and staves. There will be small quests and new creatures as well.
I'm accepting suggestions and such. Check my nexus profile: Nexusmods.com


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Well, I have to confess, I didn't even realize how fast 2018 passed by.
Still, the future looks bright! 2019 is the year in which you will be passing time in the dreamy worlds I'm creating! Rejoice ;^)

(remember follow/check my Pinterest if you'd like to see which images-references I'm using!)

So, what happened?

It was a year full of discoveries.
There were two games that helped me a lot define what I wanted to recreate in my mod:The Talos Principle and Assassin's Creed Origins.

The first one (I strongly invite everyone to play it) is a masterpiece. The ancient roman ruins landscape and ambience is very well made, and it inspired me to directly visit the archeological sites of Pompei, Ercolano and Ostia Antica. While I was there I realized that my mod definitely needed to have those ruins in it as they still give you a sense of bliss, of mystery; a remain of ancient times.

Regarding the second one, while I didn't really enjoy the overall game since it was an historical mess of politically correct absurdities and errors, I did enjoy taking a stroll through Cirene. Combined with what I already saw in the roman districts of Ryse: Son of Rome, I felt that my mod needed to be expanded a bit to include an "intact" part of a roman city as well.

However, a big dilemma popped up in my mind: how to join the two things?
How to have a ruined ambience and a intact one? I spent months - I'm serious, many months - trying to find a way, and I was surely going into the wrong direction. Then, one day, the solution appeared: I just needed to create a particular imagespace (lightning) for the intact part, which will be a "shadow" of what that world once was.
That was the turning point, the point where everything started to make sense.

In the meantime I also learned how to better use 3ds MAX, Blender and Bodyslide, and it helped me tremendously in importing new assets that I was once unable to import into Skyrim.

So I decided to change plans a bit: you will start the exploration of this particular world in the "shadow of the past" part, and you will realize that it is only a dream that keeps living due to the strong memories of the people that lived there. Openings to the ruined present will show up and you will need to go through those to reach the garden of the satyr.
Might make no sense to you now, but you'll understand once you're there. I've written a book with all the story.

I also plan to add several new armors and clothes for this world, but on the first release they might be a bit "buggy" (meaning you might see the armor stretch or move in a strange way, I'm still learning how to fix it, however it's nothing immersion-breaking).

Will 2019 see the release of the new version of the mod? YES.
Is it really going to be THAT glorious considering the amount of time you put in it? SCREENSHOT FOR YOU, A GLIMPSE OF THE FORUM (100% new and refined assets) AND THE NEW ARMOR.


HAPPY NEW YEAR LADS!!

(Full HD view: Roman Forum)
https://media.moddb.com/images/articles/1/263/262582/auto/1.png

Developer's diary #10

Developer's diary #10

News 3 comments

Developer's diary num.10: a lot of new updates and cool screenies.

Valenwood re-release

Valenwood re-release

News 2 comments

Reuploading the old version of the mod with Valenwood.

Developer's diary #9

Developer's diary #9

News 2 comments

Developer's diary num.9: refining, optimizing, checking.

Developer's diary #8

Developer's diary #8

News 2 comments

Developer's diary num.7: how the roman garden came to life.

Comments  (0 - 10 of 151)
Guest
Guest

Top notch. Hands down my favorite house mod.
Any words on current progress? I just can't wait to see the new stuff.

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LorSakymuni Creator
LorSakymuni

A dev update will be posted soon. :)
There are progress indeed, and I'm very happy to say that release date of 1.5 alpha is getting closer and closer!

Reply Good karma+3 votes
Rosa15
Rosa15

Yeeees, that's wonderful news! Looking forward to the update so much :-)

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Guest
Guest

this mod is beautiful, wanting to see the other places, everything is very well taken care of and detailed, it is seen that you put mcho affection, I have fallen in love.

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ScarecroOw
ScarecroOw

This is looking beautiful man, i love the roman/greek aesthetic ¿, keep up the good work!, I'm looking forward for the SSE version!.

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FuRyOG
FuRyOG

Hey man, just came across this while looking through google for Skyrim versions of the armors from Ryse.

Do you plan to do just that one in the screenshot, or several different sets? The game had some really nice ones but only the Damocles and Boudicca sets have been done by anyone so far

The mod itself looks cool but I'm running SSE and I don't know about porting the whole thing since it appears to use LE :p

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LorSakymuni Creator
LorSakymuni

Hey!

Importing Ryse's armors is a mess, especially boots/sandals since they do not match Skyrim's leg orientation.
I will surely release the one in the screenshot in the next release. Maybe the others will follow, lets see how it goes :)
I started to develop this mod for LE, but once it's done I will port to SSE as well.

Reply Good karma+3 votes
FuRyOG
FuRyOG

Thanks for the reply, good luck with the mod :)

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Guest
Guest

We are waiting for you mods!
Especally for elven part of it.
I hope it will be in new version?

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LorSakymuni Creator
LorSakymuni

Working on it ;)

Reply Good karma+1 vote
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