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A recently abandoned temple with a complex dwemer machine lies in the Nibenay Basin (Cyrodiil) and it's ready to be claimed.
The house has everything you need: bookshelves, bathhouse, cooking stand, oven, storage, dragon claws, elder scrolls and masks display, alchemy table, black books placers. The mod offers 15 plants and ingredients from Oblivion (found around and inside the house). Inside the temple you'll also find a dwemer teleporter that lets you travel to Crosswych (High Rock) and Artaeum (Summerset Isles) where merchants are selling rare spells, staves and ingredients.
Everything is custom: from assets to music, as soon as you use the teleporter you'll find yourself in a completely new place filled with nostalgia.

WHERE TO FIND IT

DOWNLOAD LINK v1.3b: Mega.nz
Look for a grove called "Ancient grove" near Ivarstead. There's a cave there.


REQUIREMENTS

All DLCs: Dawnguard, Hearthfires, Dragonborn.
HDT skeleton required as well.


PLANS FOR THE FUTURE

Add new worldspaces and vendors. I will also add more spells and staves. There will be small quests and new creatures as well.
I'm accepting suggestions and such. Check my nexus profile: Nexusmods.com


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Guess who's back? :)
MOD'S NOT DEAD.

(and follow/check my Pinterest if you'd like to see which images-references I'm using!)

NON OMNIA POSSUMUS OMNES

Seriously. At this point I'm able to recreate anything from ancient Rome or Greece in Skyrim considering the amount of textures + meshes I've gathered.
However, time is short and very, very, very limited.

As you can imagine I've been putting a ton of effort to expand/finish the roman world, to connect different areas without destroying the immersion and align everything with TES lore. I want to do something special without killing your gameplay and feeling.
Exhausting (only me working on it!), but it has been rewarding.
You're already used to see screenies from the garden of the satyr, so this time I'm going to show you a bit of the rest instead.

Ancient Roman landscapes: Pompei, Ercolano, Ostia

I've been there. I've seen the ruins, I've seen the theaters, the domus, the statues.
And I want all of that in my mod. It gives me a sense of bliss, nostalgia; a dreamlike experience.
Most of the roman world will be like that: a shadow of what it once was.
Once I'm done with basic landscaping I'll work on having an eternal sunset as default weather.
Be careful! the fog around these areas is to be avoided...

1a9


Deeper underground

Dark shadows lurk underground. A world of bliss and peace on the outisde, but when a corpse starts to rot maggots thrive inside of it.
However, there are no other ways to reach the fabled garden... take a deep breath and lit your torch!
(I really love this area! took ages to perfection all the details but was worth it.)

234


Memories

The past never really goes away, especially when memories are still very strong.
At certain hours of the day you will see openings popping up around the world: they will let you experience the glorious past of this realm. There will be two in the first release, but I plan to add more!

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(There is way more to it...but I do not want to spoil the beauty before you can see it with your own eyes!)


How did we end up here?

All the realms (the garden, the desert, the forest) will have a background history that will link them to the Abandoned Temple's past. I care about the lore, I swear!
A book will tell you everything. And you'll have to travel a bit first before reaching them...

5


I know the questions. Let me answer:


1) Do you have a release date?

Nope. But I can say that mod is 85% done.

2) Why is it taking so long?
Please be patient, I'm working on this mod alone with little to no free time lately.
I'm also trying to use it as a project to become an environmental artist and level designer, so I need to be as precise as possible.

2) Will there be a SSE version?
After I'm 100% done with the mod, probably (stop asking it, please!).

3) Quests?
I'll implement several quests + complex dialogues after the alpha release of the next version.

4) Will this mod be on the Nexus or Beth store?
Nope. Only here. For free.


I'll be in touch, I promise. Don't lose hope!

Valenwood re-release

Valenwood re-release

News 2 comments

Reuploading the old version of the mod with Valenwood.

Developer's diary #9

Developer's diary #9

News 2 comments

Developer's diary num.9: refining, optimizing, checking.

I need your help

I need your help

News 1 comment

A call to arms for all modders: help me finish this mod.

Developer's diary #8

Developer's diary #8

News 2 comments

Developer's diary num.7: how the roman garden came to life.

Comments  (0 - 10 of 137)
Guest
Guest

LorSakymuni, I've always felt this was the most atmospheric/highest quality location mod I've played that I keep wanting to come back to. Having committed to SE for years now I've missed being able to return to these lands, that somehow feel more real to me than anything in Skyrim.

I've found a way to port your work to SSE.
I'm sure many long-time fans and newcomers might really appreciate having access to this mod as it develops and I was wondering if you might allow me to upload it to the nexus on your behalf, with links to this page.

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LorSakymuni Creator
LorSakymuni

Sadly you cannot upload this mod on the Nexus or on Bethesda' store since it contains various meshes and textures that are not allowed there.
You wiil be banned very fast if you do so.
I'd suggest to upload it on a file sharing website such as Mega if you want to share with us the SSE version (with my thanks of course!).

Reply Good karma+1 vote
Guest
Guest

Just commenting to let you know I'm still very interested and still come here every few weeks to check and see where you're at with it. The original mod was so lovely. Really excited about where you're taking it next!

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Guest
Guest

Truly an -abandoned- temple. ;)
Hope you're doing okay. I still loyally check this page every few weeks :c.

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ThatMike
ThatMike

Hey!
Just made an account to say thanks for the nice mod!
Also I have a small problem around spell "Conjure Dark Seducer". Everytime I use it I get CTD'ed :/
Anyway, thanks again for the great mod!

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LorSakymuni Creator
LorSakymuni

Do you use HDT skeletons? the armor is supposed to require that even if some users were able to use it without HDT skeletons.
Let me know.

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ThatMike
ThatMike

Oh, downloaded the HDT Physics Extension and it works. Thanks! Sorry for bothering. Maybe put it in the "Requirements" so people don't ask?

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LorSakymuni Creator
LorSakymuni

Will do, thanks for the feedback!

Reply Good karma+1 vote
ComeTheDawn
ComeTheDawn

It looks like everytime I try to use a different house mod, I just come back to this one, because nothing equals it. Awesome mod, man!
However, can we get a word on how work on the next update is going:)?

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LorSakymuni Creator
LorSakymuni

Thanks for the love :)
I will post a development update soon. Stay tuned ;)

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