While AWAAP development is still paused, hope is at hands: "Bandits, coming in at eight o'clock high...break, break, break,........Gold Wing take those fighters, Natley and McArthur with me, we're going after the bombers....I'm going in on the leader.........got him! his starboard engine's burning up.....follow my lead men, tally ho!" ".......Damn it Gold Wing keep those fighters off us, I'm being torn to pieces......primary fuel lines been hit.....Jesus, keep them off me you bastards....those last two bombers aren't going to shoot themselves down....good God they've got the Bristol, her tanks have blown, she's going down!" A Wing And A Prayer is a total conversion for the Homeworld 2 engine, moving the action from space combat to early twentieth century aerial battles between a variety of fictional aircraft and airships, ranging from scout fighters up to ironclad super Zeppelins. Drawing on the style of games like "Crimson...

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Gathering (Games : Homeworld 2 : Mods : A Wing And A Prayer : Forum : AWAAP Discussion and Ideas : Gathering) Locked
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May 15 2007 Anchor

How is your gathering system going to work? I mean, where do the resources come from. Are you going to be airlifting things from the ground? Maybe floating a depots or something? I have no idea what you have in mind, but it would be cool to hear about some of the game mechanics you have in mind.

May 16 2007 Anchor

Well the resource system for the Germans and British isn't going to be radically diffrent from the HW2 system. Small resource aircraft fly out to clouds of valuable gas, fly through them (to pick up the gas and store it onboard) and then return to either specialised refinery airships or a carrier or mothership. The refinery airships are going to produce more usable resource per plane load than the other two, as well as being cheaper than a carrier which gives players a reason to build them and dot them near resource rich areas. These valuable gases are converted into fuel, ammo, and other valuable things.

The Pirate system I envisage as being somewhat diffrent. They don't undertake any form of harvesting but rather recieve bounties for shooting down enemy aircraft and airships. The higher value the craft the higher the bounty. This sort of system was one of the Generals powers in C&C: Generals but was really just an additional bonus bit of resource, rather than a significant amount. As the pirates will be getting all their resources through bounties the amount will be fairly high, although no excessive.

In theory this resource system will do two things, firstly force the Pirates to attack enemy forces in order to secure more resources (and force them to think carefully if they enemy out numbers them) and indoing so act like proper pirates.
secondly it will force the Pirates to make do and mend, repairing damaged craft as much as possible before sending them back into the fray and capturing enemy airships where ever possible, again like a proper irregular band of aero scum. I want to avoid making the pirates anything like as obviously powerful as the other two sides, simple because they aren't they're just a bunch of oppotunists with big planes and no morals.

Any other questions?

Edited by: DrZais

May 30 2007 Anchor

In homeworld 2 complex Homeworld2complex.com the fleets are supported by small autonomous transport craft fearing pilots, resources, and ammo from one ship to another making a much more immersive game play experience. The concept of supply lines makes a lot of since because I personally have all ways wondered how AU deposited in to a refinery insatiately allowed a carrier on the other side of the map to build a fighter squadron. Though I know it may be impossible to crate a reel working logistic system in A wing in a prayer, but a player could face the penalty of having there production slow if to many of there transports are destroyed by another player or a sever storm.

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