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This mod is a simple mod that aims to make the game more fun. My idea was to take and make some changes to the core gameplay, from making tiberium more avilable, to trying to bring in some special structures. The philospohy of this mod is to make Single player gameplay more fun. That starts from making Tiberium give enough credits to Base defenses actually standing on their own and protecting your base. Since this is an old game, I doubt this mod will attract attention. This mod rose as a personal mod of mine. In general EAs balance and all mods out here offer no valuable fun at all,except CNC retarded, but even that mod is an extreme. In general, I tried to handle these issues: The gameplay dies out very fast, once tiberium is depleted. Fix artiellery being OP. The AI needs no LOS. Try to give each faction something unique. The base game is incredible stale, because all 3 factions have basic units.

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Post comment Comments  (0 - 10 of 14)
Threestepsfromhell Creator
Threestepsfromhell - - 126 comments

This mod is dead.

In essence, this mods was just my attempt at "fixing" this game.
The other mods attempts have been, to say bluntly, just boring.
An example: There are mods out there that add the marked of kane, or cyborgs.
Cute right? In TS cyborgs were strong and nearly imposssible to kill by infantry because they had light armor.
You needed Tanks to kill them.
In kanes wrath and other mods, those guys die from machine gun fire. COmpletely taking away their status as "beefy" soldiers.

Another example is base defenses. There is no mod out there that innovates on those. It makes me cringe.
I always wanted to get rid of the retarded 3 types of base defense system.
Nod would get the classic laser+ obelis+sam site.
GDI on the other hand would get a bunker+Gattling Gun(AA and AG) + Sonic tower.
Scrin could get an artillery defense, ala USA firebase+Buzzer+Strom colum.
Buzzers wouldnt be just shredding infantry, but light units too.

Nobody innovates anything lol. CNC3 had a classic build system. So it would have made more sense to focus on a simple defense system like in TS. CNC1 defense system was bad because you could never focus on defense because defensive buildings were ineffective against threats.

Oh you build three shredders + 1 laser turret hub? well, too bad for you,I got 5 tanks to kill you.
Oh you build three guardiancannons, too bad, I have 10 rocket soldiers to kill your harvesters. GG
It makes no sense when defending to play rock paper scissor. A basedefense needs to defend lol. It also takes permanent spoace,doesnt move and requires power.
It should be killing stuff effectively.

The last thing is artillery among countless other things I want to mention. In CNC3, artillery is a bad joke. Juggernaut that were able to kill infantry, tanks, defenses, you name i but was underwhelming as hell.

The giant tripple barrlled 200m artillery on legs, shoots what?
3 shots that dont even cause an explosiion or splash damage.
The nuke cannon in generals was hilarious but was a siting duck, and a slow recharge time.
Beam cannon. Oh look, a rejected moon buggy concept shoots a slow damaging laser. Like seriously, that thing was so useless, it makes me cringe.
Devastator? Giant capitalship scrin craft that shoots the same stuff as the seeker tank, BUT DOES MORE DAMAGE!
I wanted to give devastators a laser thatwould charge like the obelisk, that would do splash damage and leave behind burning fire.
It would be useless vs tanks, but good vs infantry and buildings. But the gimmick of it would be that since its a capital ship, it would also have other defenses. Becaue, it is a capital ship.
It would have gotten some upgrades like thge overlord in generals

Needless to say, this game had potential but he modders are completely retarded. They have too much pride, and refuse releaseing source code on things they dont even care about. Heck, the KW models or the CNC4 models arent even theirs. The code isnt even useful for other things.
The only team to release their source code was the CNC3 Forgotten mod team.

To name an example: there is a reason why there are communities out there that thrive, like for example the android community or various opensource projects like openra or others.
People who are willing to contribute an learn by example and start helping. Learning by example is the simpliest way and the most effective.
There are conservative ideas in the programming world in which they refuse to give examples because "hurr durr, git gud" "find out urself, by trial and error". Its understandable in the case of commercial reasons but not for educational reasons. Its as if some people like others to fail. I have seen this in private life and university aswell. Even from professors.

Closed source kills any sort of further development. Just imagine what we could do if for example comapnies like EA would release the source code for Generals or Tiberium wars.
Fix bugs, add new mechanics. It would have brought life to this dead game and genre. EA will never release RTS games. Its not profitable for them.

I am signing off here.

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Guest
Guest - - 690,998 comments

esse mod ta morto ?

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Threestepsfromhell Creator
Threestepsfromhell - - 126 comments

yes. Mod is dead.
A bunch of reasons why:
1.
There are no tutorials on how to add CNC4:Twilight/KW stuff.
I had issues with the includes section of XML files.
2.
Other modders deliberately dont respond to inquries on such things or they just dont care to respond. Without the source code on how they managed it, it takes trial and erro to find out how to successfuly import things.
3.
Without extra units, my mods felt woefully missing a bunch of things that would be essential for faction balance.

I was going to remove some stuf, add some CNC4/KW units.
MLRSs would be as Generals rocket buggies.
Some tank dedicated to Jamming/Missile defense, ala avengr or ECM tank in generals.
Helix style air tank from generals. I.e. hammeheard was a joke in KW. It was more like an air APC.
EMP missiles for GDI/Nod
Chaos missile for Nod. This would be basically a support power. Nukes would get radiation.
Two tierd superweapons like in RA2.
etc etc
Support vehicles.

Thhe other mods for this game are so boring or lack imagination. They are like they were made by robots. They are like playing Command and conquer 1 or vanila CNC3 with a bunch of extra units or effects, that all amount to the same thing, do damage or shoot more stuff!

In generals there are alot of interesting things. Colonel burton, jarmen kell, lotus, laser defenses, countermeasures, units that disable buildings, units, late game economy, jets,

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uchihaittach
uchihaittach - - 47 comments

C&C TS and C&C RA2 AI >>> C&C3TW; AI

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Guest
Guest - - 690,998 comments

I still play this game and I'm more then glad to see people still making mods.

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Threestepsfromhell Creator
Threestepsfromhell - - 126 comments

Whwt i want to achieve with this mod is to give each faction multiple ways to win and the gameplay should never hit the "dead" stage where tiberium is gone.

Also,this game takes from cnc dawn philosophy where units have no gimicks at all.

In generals each unit had a gimmick and a function.
Scorpions were hit and run,shot a missile.
Crusadwrs had drones.
Battlemasters had horde bonus.

There is no such thing in cnc. This is what i wanr to change.

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TheKaiseriswiser
TheKaiseriswiser - - 159 comments

Good luck!

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Guest
Guest - - 690,998 comments

Scrin being able to build anywhere on the map just because of the control Node? Sounds like a SUPER unfair advantage for the Scrin.

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Threestepsfromhell Creator
Threestepsfromhell - - 126 comments

Thats just an idea. It supposed to be a superweapon.

It looks like an alien temple or superweapon.
Another iption i have is to make it a game ender

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Guest
Guest - - 690,998 comments

how to download?

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Threestepsfromhell Creator
Threestepsfromhell - - 126 comments

The mod isnt just ready yet. Im planning to make some changes and make it release ready.

I havent finalized some of the changes that I want to make.

Like the Scrin control node. The other factions do not have something like it.

The control node allows scrin to build anywhere on ma, but costs 5000.

I want to give eqch faction a utility building.
GDI spysat
Nod might get an tiberium purifier if i can code it in.
Scrin might a shield of some sorts.


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TK422
TK422 - - 12 comments

Are you going to be adding buildings that give money, similar to the generals series?

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Threestepsfromhell Creator
Threestepsfromhell - - 126 comments

Yes looking into that.
Problem is that i also want the ai to be able todo that aswell.

The main issues i have is that i do not know how to add assets from KW.

With limited assets, the game kinda suffers from lack of units.

Im looking to post a beta that is reasonably polished.

Im mainly looking to add generals stuff.
Laser defenses, ECM, EMP missiles, etc.

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CptRex7567
CptRex7567 - - 68 comments

the files haven't been uploaded yet

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