Kingdoms of Arda is a Singleplayer & Multiplayer total conversion of Mount & Blade II Bannerlord, that brings the world of Tolkien into the game. This includes: characters, locations, weapons etc. from The Lord of the Rings, The Hobbit, Silmarillion and other works by Tolkien and media made for his universe.
Updated Swan Knight models, expect more updates this weekend.
The Greatest knights in the realm! Amazing!
Great work mate!
Looks awesome :)
This look so dope o.o
Quality.
Simply stunning!
Great looking armors, wonderful details :)
Best Dol Amroth concept I have ever seen!
i just had a huge boner with this! Sorry about the language but it's perfect! The details, the helmet, the chest, that sword and the sword holder....beautiful
Awesome !
So...freaking...awesome! :ooo
No words for how beautiful this is!
so cool!!
Wonderful!
Literally the best thing, thanks for feeding my need for lotr goodness, and great work guys!
John M dont you think that the ones with the capes should be sowrdmen and the ones without the capes should be shield with one anded sowrd
Dol Amroth won't have any just swordsmen, they will all have shields. The reason the other picture has the shield and this one doesn't is simply because I made the shield after posting this image.
Ok thanks and great work with booth images
I noticed that the sword holster has a V-shaped bottom, but the sword doens't have a V-shaped handle that would fit. The sword for the Dol Amroth Caption does have a V-shaped handle, but this sword doesn't.
Just to let you know :) For the rest, perfect! Details are amazing :)
Ahh yes, I meant to change that, thanks :)
No problem mate, keep up the great work :)
That does look good, but there are two things I noticed.
First off, the armor should taper at the waist, and everything below that should be segmented. Not just to make it work in reality, but to avoid the ugly bending of metal that occurs in-game.
Same thing with the pauldrons, they should be segmented, or just in two pieces (one on the top and one on the side) to avoid the metal bending too much.
I see, thanks.
It is segmented at the waist but I see what you mean.
And for the pauldron, avoiding the metal bending won't be too hard. As long as the rigging is done right then they should work relatively realistically. Not to mention the physic system you can apply to items.
SICK
Gorgeous!
Guys this is amazing