Bringing new Imperium-related units (cannon or not), from infantry to titans, new or old, into DoW SS. Some may be already included in other mods.

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Report RSS Deredeo Dread Torso weapons lineup (view original)
Deredeo Dread Torso weapons lineup
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Guest
Guest - - 690,559 comments

Bloody hell, a plasma gatling! How powerful is it? It looks like it can mow down entire batallions of infantry!

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swiggityswagger
swiggityswagger - - 260 comments

it needs autocannons or possibly grenade launchers because why not?

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Yatsu_Raima Author
Yatsu_Raima - - 86 comments

Autocannons are part of its main arsenal, and the missile launcher kinda overlaps the grenade launcher (plus, missiles will be configureable with different types like incendiary, phosphex or plasma)

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swiggityswagger
swiggityswagger - - 260 comments

but why not?
Like it needs more dakka and the grenades don't really overlap with the missiles since the grenades could possibly be smoke grenades or something along those lines.

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Captain_Tanman
Captain_Tanman - - 28 comments

The addition of smoke grenades on the deredeo is kind of useless imo, as you wouldn't want this dreadnought close enough to the fighting where the use of smoke grenades need to be used. This is why in the base game the land raider and the rhino have smoke grenades, because they are supposed to drop off infantry right at the fighting, where smoke grenades would be able to supply cover bonuses. The deredeo is meant to be shooting from far behind your main force or holding a strong point. Autocannons would also appear to be a bit too clunky for a torso weapon, bloating the model. Autocannons are usually good against flyers and medium vehicles. I'm not sure how they are going to be used in this mod, but I assume they would do the same, which is why it's kind of redundant to have yet another anti vehicle weapon in the slot that's supposed to help an anti vehicle dreadnought when a legion tactical squad charges it with meltas, in a position where it can't even fire at flyers, the main reason to get autocannons. This goes back to the question why no anti infantry grenades; missiles still easily out class them. Even at close range, with how missiles work in DoW they can shoot at pretty much any range, and missiles work in DoW like faster grenades but better. Missiles are probably a bit more expensive than a grenade upgrade would be, but you also have to worry about balance. If you add literally every weapon option to this vehicle, there would be no reason to use the baseline contemptor which is supposed to be the jack of all trades infantry support dreadnought, not the deredeo. Also by making a thousand additions to the deredeo, Yatsu would be wasting his time with a unit that's only one out of dozens in an entire faction for days(weeks?). Kind of a rant but I respect Yatsu's quest for balance in his mod and the question was decent. Also the argument can be made for smoke launchers on contemptors as they are supposed to support infantry directly, but then again rhinos and infantry squads could just be given a smoke grenade ability like the deimos predator. Yet again, kind of a rant but I'm a nerd for dawn of war.

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swiggityswagger
swiggityswagger - - 260 comments

uh thank you for that Tedtalk

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Agalethria
Agalethria - - 163 comments

wow

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Description

From the humble Heavy Bolter to the forgotten Plasma Gatling.