A Warhammer 40k mod for SOASE:Rebellion Races are still in development, Aiming to bring the Universe of 40k to the amazing game of Sins Main ones so fare Will be Imperium, Chaos, Eldar, Orks Space pirates. All community suggestions well be gladly accepted and thought of and any one willing to help pm me.
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Oct 23 2013 Anchor | ||
hey guys I don't know if we have come to a general consensus of what to incorporate into the tech tree and such...so far we have a few structures (refinery/tradeport/starbase) implemented and the planetaccess research which has been added also. Thus far there is only one weapon upgrade which is for missiles (x_x). I need to upload the latest build since I implemented these few things so I will get on it. Any ideas...just write away. |
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Jan 21 2014 Anchor | ||
Going to be a long post of ideas:
Imperial: Plasma Drives (a starships power and propulsion source): Jovian-pattern class 8.1 - 8.3 Drive's Mezoa-Pattern Theta-7 Drive Warp Drive and Gellar Fields.....A two part upgrade Triple Void Shield Array Glimmer Shields: An ancient standby of human defensive technology Disruption Macrocannons: Improves a ships broadsides Stygies-pattern Bombardment Cannons: Improves planetary bombardments Godsbane Lance: An extreme ranged lance, only available with improved engines (Because of the huge amount of power it takes to shoot) Mezoa Pattern Hybrid Lance: Sacrifices godsbanes range for power Voidsunder Lance battery: Long range lances for lighter vessels Hecutor-pattern Plasma Battery: A long range broadside attack Auger Arrays: Detect enemy ships one system away Formatting on this is awful. Edited by: ToastedRaukaan |
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