Creatures came out of what seemed to be thin air. Animated and alive. They came without a warning and swept the world ...

Post news Report RSS 1187 - Episode One Patch 2

A new patch has been made which focuses on coding issues. Another patch is in the works to fix several map issues.

Posted by on

A lot has been said about the mod and the critique it's been given was in most cases justified. However I feel that in some ways people might have been expecting a bit too much from it. I'm not exactly sure if that was my fault or not. I never tried to over hype it.

Perhaps the lack of knowledge and information given has to do with it. From all the complaints and reported glitches and bugs we made a list and Dec made sure to deal with the ones that where not supposed to be there.


Patch Number Two

The 2nd patch has now been uploaded to Atomic Gamer, and I will upload it here to ModDB ASAP.
We've split the patch into two separate fixes this one will handle the coding as I said and the other one will cover the map bugs.

This one will take a little bit longer because I'll be adding a few more health kits here and there, give the player some direction on two other maps hoping they prevent them to not get stuck for too long. Most of the puzzles remain the same, but I'm trying to fix some of them by aiding the player where I can.

On a side note, We have added a new menu item named options. This is where you can enable or disable Head bobbing, check how many golden PDA's you've found ( out of 10 ) and for those who couldn't use any of the default key bindings for let's say the melee attack and the iron sights, you can reset your control settings inside the game menu they should work, or you can bind them to any other key you like.

Here's the list of issues that been covered in this 2nd patch :
-Houndeye's AI fixed.

-John "bump" speak chance lowered.
-Ironsight bugs fixed.
-Crowbar and knife ironsight no sprint fixed.
-Added game options to disable certian things.
-Noclip added back, now disables easter eggs.
-Small performance tweaks here and there in the code.
-Melee code re-done. Now works and is useful. (Can hit headcrabs!)
-Secret Weapon adjusted.

Or head over to the forum where I will keep adding updates and new links :
Eleveneightyseven.freeforums.org

Walk through :

Again I wanted to point out the walk through that Zlandeal has put up. It's still missing the last few maps but I'm sure hell get them up some time soon.

Here is his channel :
Youtube.com
That's it for now, apologies again for all the mishaps and again thanks for all the comments and feedback !!!!

Image Hosted by ImageShack.us
Post comment Comments
ivenoidea
ivenoidea - - 18 comments

atomicgamer: "you have to wait 10 minutes to download" -.-

Reply Good karma Bad karma+6 votes
joure Author
joure - - 2,281 comments

Because it's faster then waiting for moddb to authorize a download, which is still pending. It's either wait ten minutes or until it's up on moddb.

Reply Good karma+2 votes
Awesome_ninja
Awesome_ninja - - 809 comments

Why don't you simply add it to Megaupload/Rapidshare/Hotfile/etc... ? Wouldn't it be....idk...a lot easier for all of us hardcore gamers that can't waste any time waiting?

Reply Good karma Bad karma+2 votes
ElderGamer
ElderGamer - - 131 comments

So if I download this patch I won't be able to find any easter eggs? Well that sucks.

Reply Good karma Bad karma+1 vote
joure Author
joure - - 2,281 comments

No, what it means is that if you enable noclip, only then will you not be able to find any easter eggs. If you leave noclip alone, you will be just fine

Reply Good karma+2 votes
AssassinAlex18
AssassinAlex18 - - 175 comments

Im new to installing mods and stuff. How do we install this patch?

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: