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Comment History
Zero92
Zero92 - - 8 comments @ STALKERSOUP

please go to Tecnobacon.com for newest stalkersoup patches and info. This site seems to not be updated.

Good karma+1 vote
Zero92
Zero92 - - 8 comments @ MISERY

Thanks for the link to the flashlight fix, Gamefront just doesn't work :)

Good karma+1 vote
Zero92
Zero92 - - 8 comments @ MISERY

Am I the only one that cannot download the flashlight fix?

It just says that the file does not exist on the server (gamefront crap...Typical)
If anyone can upload it to another website, I would be grateful.

And please don't upload to those survey/good for nothing websites...There are other things in life to do than to rage at websites... Like playing misery!

Good karma+1 vote
Zero92
Zero92 - - 8 comments @ MISERY

Im at my mothers house to eat dinner with my family because i am such a gentleman, and thus will not be able to play it today, waited soo long ;( damn me for being "good guy greg"!

Good karma+1 vote
Zero92
Zero92 - - 8 comments @ FatalFunnel

Problem when giving x18 documents to barkeep. I got the (always crash) error about missing model:
gamedata\meshes\weapons-new\ heckler_und_koch\hk_g3\ hensoldt_scope.ogf

Turns out there is not even a folder named heckler_und_koch in the models folder...

I just copied the acog scope ogf to that location and renamed it to hensoldt_scope.ogf...Fixed the crash but other people might not have the experience to do so.

Good karma+1 vote
Zero92
Zero92 - - 8 comments @ Zone of Alienation mod

*Sigh*

Once again a problem with extreme spawns, Just went to the dark valley (first time) and encountered:

10(plus/minus) dogs (not a real problem)
2 chimeras (again, not a problem)
50+ (not kidding) tuscanos (......)

All of them instantly went for the duty member you encounter in the beginning...

Would need a minigun to kill all of them before they slaughter him... All I have is a FN Fal with 3 extra mags. Heh...

Good karma+1 vote
Zero92
Zero92 - - 8 comments @ Zone of Alienation mod

Fixed the problem by temporarily setting my LR300 hit power to 50.

Good karma+2 votes
Zero92
Zero92 - - 8 comments @ Zone of Alienation mod

5 (or it might have been 6) pseudogiants at the entrance of freedom's base in the army warehouses...Seriously? Would be no problem if they were weak...but they are most certainly not. After killing 2 of them and the rest were on my tail constantly smashing and stunning me, I gave up...

Might want to check on the spawning system? 5(6) pseudogiants in one place is not acceptable...

First time I enter army warehouses (just incase it helps knowing)

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"complaint aside" The mod is great and it really delivered that feeling of "stalker".
Needing to plan ahead for what weapon is suitable and how much ammo/what ammo you will take with the current carry weight and mission is really fun!

And the manual reload process is amazing! Both for realism but also for actually having something to do when chilling out at a campfire with some fellow stalkers.

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Btw, you probably already have this planned but...Why not have a "unpack ammo/unbox ammo" option when right clicking ammo-boxes so that you dont have to do all that hassle with removing loose ammo from inventory, reload so ammo box drains and then unload it/rinse repeat until the ammo box is gone and only the loose ammo is left. Kinda "unrealistic" that you could not just open up the box and put the bullets with the rest of the loose ammo in a bag/wherever he keeps it.

Also, "Load magazine with FMJ" and "Load magazine with AP" (etc..etc) when right clicking empty magazines?(remove context option when no loose or boxed ammo currently in inventory)

and then do the manual reload animation as usual.
and of course a "Unload ammo from magazine" option...


No idea how much trouble it is to add a new right click (context) option...But it would make it so much easier to understand.

Good karma+1 vote