I just tried it and I confirm that it works. Just change the 2 lines that have:
play_no_feedback( ply, sound_object.s2d, 0, VEC_ZERO, 1
with:
play_no_feedback( ply, sound_object.s2d, 0, VEC_ZERO, 1 , 1)
Works like a charm.
I just tried it and I confirm that it works. Just change the 2 lines that have:
play_no_feedback( ply, sound_object.s2d, 0, VEC_ZERO, 1
with:
play_no_feedback( ply, sound_object.s2d, 0, VEC_ZERO, 1 , 1)
Works like a charm.
Nice Addonpack. Any plans to implement the Body Health System? Or are there any conflicts?
This mod is great. Are they any compatibility issues between this and JSRS? Or can I use both? Since they're both up to date with 1.5.1 I figured I'd ask since JSRS mostly is based around gunfire.
Sure thing. Thanks again for the addon!
Hello. I've been testing out the starting gear quite a bit. I noticed that the "Small Survival Kit" is 1000 points if you start with Freedom, and 800 points with Monolith. which I believe makes it one of the most expensive starting pieces of gear that isn't a high powered weapon. Is this intentional? That seems pretty expensive for a single use medical item. Comparing it to the "Army Medical Package" which are 600 points and give an abundance of different type of meds with varying different uses.
In terms of overall value, I could sell everything in a "Army Medical Package" to a medic and make way more money than I could selling the Survival Kit. Maybe I am not the value of the Survival Kit though.
Thanks for the addon. I like the variety. :)
ZandyAndy
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