Description

Aim Behaviour change, which features gear rattle from Escape from Tarkov

Preview
Escape from Tarkov Aim rattle (OUTDATED!!!!)
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Ekkaia!
Ekkaia! - - 301 comments

What this addon is doing? I can't understand

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SpecShadow
SpecShadow - - 684 comments

Aim downsight (ADS) makes sounds now, in EFT you could hear enemies doing ADS and act accordingly

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Ekkaia!
Ekkaia! - - 301 comments

What is ADS? 🤷‍♂️
Sorry, first time I read that (maybe I know what is in my language but no clue about ADS)

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coap
coap - - 355 comments

Aiming Down Sights.

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Bazingarrey
Bazingarrey - - 499 comments

This is a nice addition to the game.

However, I think you should change the title of the addon as it can confuse people that it actually has the "Recoil assist" mechanic from EFT.

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Souvlakii Author
Souvlakii - - 86 comments

Maybe it's better now

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DesmanMetzger
DesmanMetzger - - 179 comments

Can we get a preview vid please?

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Souvlakii Author
Souvlakii - - 86 comments

Done! ^^

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Schuchart
Schuchart - - 1,641 comments

Neat!

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Souvlakii Author
Souvlakii - - 86 comments

Thanks ^^

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Hetman64
Hetman64 - - 121 comments

Cool addon, simple yet satisfying.

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Souvlakii Author
Souvlakii - - 86 comments

Thank you :)

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OG_Grinskin91
OG_Grinskin91 - - 115 comments

this is really cool, the only thing I would say is, all of the movement sounds are mono, so it sounds really out of place and wide. having the sounds mono would fit a lot better

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Vyticoz
Vyticoz - - 236 comments

This is so subtle that I never noticed it wasn't a thing. Now that I know I can't play without it. Outstanding job, sir.

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Souvlakii Author
Souvlakii - - 86 comments

Thank you for the kind words ^^

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zenzeqt
zenzeqt - - 4 comments

Cool

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beeeats
beeeats - - 9 comments

Yeah this is really nice. Such a small detail but it really adds a lot. Keep it up!

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Sniegininkas
Sniegininkas - - 255 comments

**** YES!!!! more rattle sounds!!!

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Misteя_Foxy
Misteя_Foxy - - 7 comments

If i could make a request, could you also add a sound to when you switch between firing modes? right now there is no sound when you switch from say Single fire to Automatic.

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Kyle_K_ski
Kyle_K_ski - - 1,011 comments

.
.
What a GREAT addon!

Those arm movement sounds are spot on.

Terrific!

Thank you!

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Souvlakii Author
Souvlakii - - 86 comments

Thank you for the compliments! ^^

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ec0-
ec0- - - 99 comments

******* great job! This adds sooo much atmosphere!

Keep some more EFT sound mods coming! :D

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zeyadxxx
zeyadxxx - - 81 comments

I enjoyed this so much I use it in my Dead Air playthrough! possibly I will also with Misery 2.2.1 when I set it up

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Souvlakii Author
Souvlakii - - 86 comments

Yeah, the good thing with this mod is that you can use it on most CoC based mods at least

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zeyadxxx
zeyadxxx - - 81 comments

It works flawlessly with the nostalgic misery mod

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czf348
czf348 - - 80 comments

is there a way to make the sound louder? especially when the actor is running/walking

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Souvlakii Author
Souvlakii - - 86 comments

This addon is provided as is, if you want louder sounds, you can do it yourself easily with Audacity.

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JackSeverity
JackSeverity - - 5 comments

Can anyone tell me if they actually got this going on COC? I instilled a fresh copy and still cant get it to work

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Souvlakii Author
Souvlakii - - 86 comments

Could be, that the functions used in this script don't work for CoC, as they simply might not just exist in CoC.

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BL00ZZARD
BL00ZZARD - - 27 comments

Can I increase the volume of AIM Behavior i mean the sound it makes when i bring up the weapon?.

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Pryviet
Pryviet - - 58 comments

10/10 mod

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Rosenkranttz
Rosenkranttz - - 2 comments

Works with update 4?

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jpbernardo81
jpbernardo81 - - 118 comments

Is it possible to port it to COTZ? I tried installing but doesnt work. It works atleast for A.R.E.A mod which is also based on COC

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Souvlakii Author
Souvlakii - - 86 comments

Pretty sure COTZ uses an older version of CoC which doesnt support the code lines the script is using, theres really no way around this, it would have to be tweaked engine-side, I think

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Arash-F
Arash-F - - 43 comments

I'm Looking For Battle Eye Anti Cheat For Scape From Tarkov Game...PLZ Any Help?...THANKS

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ScavsAteMySandwich
ScavsAteMySandwich - - 155 comments

lol...WHAT?!?! Hahahaha

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BobertLee
BobertLee - - 15 comments

Hmm doesn't seem to be working for Anomaly RC15+

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Kiisliyy
Kiisliyy - - 34 comments

I don't suppose this could be updated for RC18 onwards could it?

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zen1607693443
zen1607693443 - - 1 comments

FOR RC15+ BUILDS:
1. Find gamedata/scripts/aimscript.script
2. Open it with a text editor
3. Look for these two lines:
aimInSound:play_no_feedback( ply, sound_object.s2d, 0, VEC_ZERO, 1 )
aimOutSound:play_no_feedback( ply, sound_object.s2d, 0, VEC_ZERO, 1 )
4. Change them respectively to:
aimInSound:play( ply, 0, sound_object.s2d )
aimOutSound:play( ply, 0, sound_object.s2d )
5. Save. Done

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Sitri
Sitri - - 2 comments

Thanks man

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alisen88
alisen88 - - 288 comments

Muchisimas gracias!!!!! es increible la comunidad STALKER, hice lo que propones y funciona perfectamente en RC23, eres Dios, mil gracias compañero.

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JackSeverity
JackSeverity - - 5 comments

Thank you mate. works with 1.5.1

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PalinSeesRussia
PalinSeesRussia - - 26 comments

This is amazing. But I too would think what it'd make it even more perfect is if you added a click noise when you switched firing modes!

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JackSeverity
JackSeverity - - 5 comments

Hey Champ. Any chance on getting this mod updated? does work with 1.5.1

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Guest
Guest - - 688,627 comments

This mod would work, but the anomaly devs changed one method in a backwards incompatible way - the method play_no_feedback (which is used twice in the aimscript.script file) has a new parameter to modify frequency which either seems to default to 0 (so frequency of sound is zero = not hearable) or it simply defaults to null and silently errors out.

to fix simply replace both occurences of

play_no_feedback( ply, sound_object.s2d, 0, VEC_ZERO, 1 )

with

play_no_feedback( ply, sound_object.s2d, 0, VEC_ZERO, 1 , 1)

if you want some further frequency variance (the mod already comes with a set of 10 aim_in and aim_out sounds) you can alternatively use

play_no_feedback( ply, sound_object.s2d, 0, VEC_ZERO, 1 , random_float(0.9, 1.1))

which does nothing more than vary frequency a bit randomly

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TySG
TySG - - 110 comments

Nice. I actually have a solid game full of addons and dont want broke something. Works for you? Sorry for my english.

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ZandyAndy
ZandyAndy - - 7 comments

I just tried it and I confirm that it works. Just change the 2 lines that have:

play_no_feedback( ply, sound_object.s2d, 0, VEC_ZERO, 1

with:

play_no_feedback( ply, sound_object.s2d, 0, VEC_ZERO, 1 , 1)

Works like a charm.

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Guest
Guest - - 688,627 comments

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Grulag
Grulag - - 77 comments

1.5.1 link:

Moddb.com

If OP see's this, can you please direct or update your mod to point people to this one? Or mention it somewhere in description like [OUTDATED] or something?

Thanks

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fadingbunny34
fadingbunny34 - - 33 comments

I ads with the makarov and sks but don't hear anything

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