Oh I think I found what changes you made. Under multiple behavior trees (for example, alien_attack_core_checks.bml or alien_backstage_ambush.bml or alien_systematic_search.bml or facehugger_behave.bml and etc. etc. ) you added a condition before any other conditions that state:
<Node Class="LegendPlugin.Nodes.ConditionIsCharacterClass" CharacterClass="PLAYER:0" CharacterType="TARGET:1">
<Connector Identifier="ConditionFalse">
Which I assumes states that the "player" or us as "TARGET:1" is "ConditionFalse" which (and again I am assuming) tells the AI to ignore us and not attack.
If that sounds about right let me know :)
z00merZ
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