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z00merZ
z00merZ - - 3 comments @ Alien Ignores Amanda

Oh I think I found what changes you made. Under multiple behavior trees (for example, alien_attack_core_checks.bml or alien_backstage_ambush.bml or alien_systematic_search.bml or facehugger_behave.bml and etc. etc. ) you added a condition before any other conditions that state:

<Node Class="LegendPlugin.Nodes.ConditionIsCharacterClass" CharacterClass="PLAYER:0" CharacterType="TARGET:1">
<Connector Identifier="ConditionFalse">

Which I assumes states that the "player" or us as "TARGET:1" is "ConditionFalse" which (and again I am assuming) tells the AI to ignore us and not attack.

If that sounds about right let me know :)

Good karma+1 vote
z00merZ
z00merZ - - 3 comments @ Alien Ignores Amanda

I'm curious, for editing the file did you make any changes under the line ></File><File name="facehugger_behave.bml"> for example, to make the facehugger ignore you or was there another part of the file you edited? The reason is when I compare to the original _DIRECTORY_CONTENTS.BML (at least for the facehugger section) I don't or can't see any difference.

Starting to tinker with edits myself so was just wondering if you could elaborate a tiny bit? Thanks!

Good karma+1 vote
z00merZ
z00merZ - - 3 comments @ Unpredictable Alien mod.

Does this work with the DLCs?

Good karma+1 vote