Hi. I'm YoshiThePyro. I may not mod myself yet, but I certainly do play my fair share of them. I'm always happy to provide my thoughts on a work so long as I have the means to play it.

Comment History
YoshiThePyro
YoshiThePyro - - 3 comments @ Half-Life : MMod

Seeing how HL2MMod works with more or less everything Half-Life 2, can we expect Opposing Force and Blue Shift support for this? I see you've already brought the Displacer Cannon over...

Good karma+1 vote
YoshiThePyro
YoshiThePyro - - 3 comments @ Jolly's Hardcore Mod

Game is nigh guaranteed to crash if the barrels in that one room all explode. Given the error is an edict error I'm going to guess you've pushed the 2048 entity limit. Consider fixing?

Good karma+1 vote
YoshiThePyro
YoshiThePyro - - 3 comments @ Brutal Half-Life

My thoughts on Beta 2 are as follows: "It's a good start."

This new version has the potential to blow the first out of the water, but at the minute, it just doesn't do that.

For starters, I'm not sure how you considered this stable enough to release, it crashes on every other enemy I shoot at with the same error message I can't be arsed to remember. Definitely fix that first and foremost. My second issue is hitbox inconsistency. Some enemies die when I shoot them, others just.. don't. I KNOW this is an issue with Barnacles in particular, though other instances could be the result of my third issue with this new beta release; the weapon accuracy tweaks. More specifically, ironsights in their ENTIRETY. This could just be a "me" thing, but when ironsights aren't cosmetic in a Half-Life mod, then we have a problem. I don't like these at all, in any game, they block half of my screen and it makes my weapons feel really underpowered when I'm not using them, which if the mod's whole shtick is anything to go by, is NOT your intention. If you wanna keep ironsights, that's fine, but for the love of god, at least make that accuracy bullsh!t optional.

To put it another way, when a Houndeye doesn't die from a POINT-BLANK DOUBLE-BARREL SHOTGUN BLAST on EASY DIFFICULTY we have a f*cking issue Zoonyarts.

The only reason I'm ticked off about all of this is because I KNOW this mod can be amazing. The first release made me sure of that, but this second release needs some serious work before it can be superior to the first. (also, options of any kind don't save after closing the game. That's another problem.)

Oh and the new weapons, animations and sounds are cool too I guess...

Good karma+6 votes