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Amnesia: Horror Rebuild

Mod review

Listen man. I understand what you were trying to do here. Im not gonna go on a toxic rant about you but I feel like there are some issues that need to be addressed.
First off, the idea was cool. However, I would've liked to see some of your own custom monsters in the game instead of copying them.
I wouldn't have cared if the game used the same base game map layout with new additions added on such as new rooms, lighting, or decoration but if you are going to do that, I would have loved to see a new story be born out of it instead of the same story. Some people may not feel that way but I get scared the most when I can imagine myself in the game. The monster placement felt forced and the decor was far beyond the time of the game which, again, had the story been completely new, would have been fine.
Now some mechanical issues. A few of the monsters I encountered were buggy. I would see them get trapped in doorways and be stuck in an AI loop that constantly had them smacking the doorway as if there was a door there to break. The lantern and oil. I felt like the oil was far too sparse for the amount it filled the lantern. This also ties into my next issue which was the sanity system. Daniel's sanity was far more vulnerable than a toddler scared of losing its toy. I remember that I collapsed twice while exploring relatively small areas such as the labratory, wine cellar, and the archives (i believe thats the area's name, the one with the secret door, book mechanism puzzle). That being said, if this was your intention, I feel that oil should have either been A.) not consumed as quickly B.) The oil bottles fill the lantern more than they did or C.) have it be the same but make oil more frequent. I got very frustrated at one point because some areas are so dark, I went through oil just trying to see anything in the room super quickly then because I went through it so quickly, Daniel collapsed from insanity time and time again and I felt like it was too ridiculous.
I understand that some people might want more of a challenge in the game than the original Amneisa gave, but it should be balanced.
A player should not be kicked to the ground within a few minutes of standing back up coupled with not having enough oil to at least be able to effectively combat the sanity loss.
So overall, I feel like this was a missed attempt at the idea of a "new amneisa game". The ideas were solid but the execution fell way short of the intended goal. I hope you take this as constructive criticism and come back strong with your next one.
Best of luck to you.