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Comment History
WinXD
WinXD - - 4 comments @ AI upscale 4x texture pack for Powerslave Ex

Hello guys!
For a while, AI upscale 4x texture pack for Powerslave Exhumed was also uploaded by myself as the uploader of this pack for the pre-release version. If you have the Powerslave Exhumed which is the commercial realease, you may check it out.

Good karma+1 vote
WinXD
WinXD - - 4 comments @ Witchaven Upscale Pack for BuildGDX R2.1

Hello. first I must apologize you for very late reply. I did these upscale jobs as hobby and now I took break on it over a year recently due to a health problem, hope you understand.

As for the issue with spider poisoning, could you please be more specific? because I didn't find the mentioned problem before with Polymost renderer (are you using classic renderer?). Does it also happen without the upscale pack being used ? The actual Spider poisoning behavior in original WH is that you're supposed to see the game world and weapon being held in doubled image like stereoscopic picture, otherwise means you're having problem with either your game renderer or graphic diver doesn't work with it correctly, the upscale textures can't actually cause rendering artifact. They only cause game to crash or just gone missing if they overload too much for your system to handle. You may want to consult the problem with M210, the author of BuildGDX. I can only help you with very limited technical support of his job.

Any way feel free to ask anything related for more but please apologize me in advance if I reply so lately. Lastly thanks for trying my upscale pack.

Good karma+1 vote
WinXD
WinXD - - 4 comments @ Witchaven II Upscale Pack

Hello. first I must apologize you for very late reply. I did these upscale jobs as hobby and now I took break on it over a year recently due to a health problem, hope you understand.

About the sky cut-off, yes it's BuildGDX thing. Afaik it's M210 (the author of BuildGDX)'s design to leave it that way, meaning the rendering behavior is inheriting the original Build engine's doing. He also increased the angle of how you can look up much higher that with the original rendering it gives you that cut-off. I think it's his intention to leave the job for others to create their own sky box mods. Feel free to ask anything related for more but please apologize me in advance if I reply so lately. Lastly thanks for trying my upscale pack.

Good karma+1 vote
WinXD
WinXD - - 4 comments @ Panzer Chasm v0.3

When I changed game renderer to OpenGL, all polygons of poles and trees become crumpled. So sad, I'd love to have this game 3D rendered so I must wait for an updated version that corrects this issue (my graphic is ATI R9 270X)

Good karma+2 votes