Description

These packs include 2-4x upscaled graphics (32-bits) from Witchaven's ART files including - Complete wall, floor, and ceiling tiles (4x), - Complete object sprites (4x), Effect / animation sprites,Enemy sprites, Complete HUD weapon sprites, Menu graphics and message font, Some parts of status bar used in WitchavenGDX. whmult_addon.zip adds multiplayer only graphics missing from other packs.

Preview
Witchaven Upscale Pack for BuildGDX R2.1
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PLEXURA
PLEXURA - - 14 comments

TNX!!!

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mastersoto3
mastersoto3 - - 102 comments

Thanks so much for your work! The game actually looks amazing now!

Just one little bug I have noticed. When a spider bites you and you are poisoned, the menu colours are broken and whatever weapon you are holding also.

Otherwise, perfect from what I see!

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WinXD
WinXD - - 4 comments

Hello. first I must apologize you for very late reply. I did these upscale jobs as hobby and now I took break on it over a year recently due to a health problem, hope you understand.

As for the issue with spider poisoning, could you please be more specific? because I didn't find the mentioned problem before with Polymost renderer (are you using classic renderer?). Does it also happen without the upscale pack being used ? The actual Spider poisoning behavior in original WH is that you're supposed to see the game world and weapon being held in doubled image like stereoscopic picture, otherwise means you're having problem with either your game renderer or graphic diver doesn't work with it correctly, the upscale textures can't actually cause rendering artifact. They only cause game to crash or just gone missing if they overload too much for your system to handle. You may want to consult the problem with M210, the author of BuildGDX. I can only help you with very limited technical support of his job.

Any way feel free to ask anything related for more but please apologize me in advance if I reply so lately. Lastly thanks for trying my upscale pack.

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mastersoto3
mastersoto3 - - 102 comments

Dear Sir, there is no need to apologize or to explain yourself at all.

I have tested this on BuilgGDX 1.6, the latest version, with PolyGDX and it works perfectly, without any distorted colours. :)

Thank You for Your reply and be well!

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