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Comment History
Willhelm1
Willhelm1 - - 7 comments @ CT-470 Trebutor Class Torpedo Frigate

also, as a problem with the original game, missles where VERY slow, will missles all be different speeds orr?

Good karma+1 vote
Willhelm1
Willhelm1 - - 7 comments @ Nebulon H

ahh, Im curious now :3

Good karma+1 vote
Willhelm1
Willhelm1 - - 7 comments @ Nebulon H

one big question... as large as this mod seems how are you going to take into account the after so and so long you loose control of your units error that plagues most mods?

Good karma+1 vote
Willhelm1
Willhelm1 - - 7 comments @ Longhorn Cruiser

The turrets positioning seems rather impractical :3
ohh me and my strategic mind...

Good karma+1 vote
Willhelm1
Willhelm1 - - 7 comments @ Empire at War Expanded: Thrawn's Revenge

I mean defensive buildings on the ground like turbo laser towers and shield generators

Good karma+1 vote
Willhelm1
Willhelm1 - - 7 comments @ Post Release

what you guys doing about the empire of the hands dis-functioning land bases?
and could you make the executors range longer? its irritating when everything can shoot the ship but it cant shoot back :P

Good karma+2 votes
Willhelm1
Willhelm1 - - 7 comments @ Empire at War Expanded: Thrawn's Revenge

BIG ISSUE WITH EOTH all of their defensive buildings are powered down at the start of ground battles even though the generator is running fine, also chiss building somtimes do not SPAWN UNITS >:(. also star destroyers are too weak have too short range and SSD'S could use some more range too

Good karma+1 vote