Werner Spahl is an analytical chemist who never would have thought that fixing a game is sometimes more fun than playing it!

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Wesp5
Wesp5 @ VTMB Unofficial Patch

The paintings are not immune to slashing in the wrong order, they just heal themselfes afterwards.

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Wesp5
Wesp5 @ VTMB Unofficial Patch

I played around a bit with this and the only thing that works is making the duration a bit shorter for the normal discipline. Then it looks okay for the history too! If the spell gets interrupted, the enemy will get at least 20-50% damage...

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Wesp5
Wesp5 @ VTMB Unofficial Patch

Then you probably slash the paintings out of order, it works fine for me...

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Wesp5
Wesp5 @ VTMB Unofficial Patch

Did you continue an old save after patching?

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Wesp5
Wesp5 @ VTMB Unofficial Patch

I could maybe help you out with the Python errors if you can provide me screenshot of the console error messages and the connected saved games...

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Wesp5
Wesp5 @ VTMB Unofficial Patch

Each recent patch version had some betas or RCs before it went "final". UP 10.0 might be the last one ever, but I don't really believe that there are no bugs left ;)!

As for the Antitribu Mod, it's great that you do some fixing for it, as the creator Lenuska has vanished for the time being. Can you come to Planet Vampire where it has a dedicated board and help people out there? Maybe even release a 1.2 patch with the fixes you did in the meantimes? That would be really cool!

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Wesp5
Wesp5 @ VTMB Unofficial Patch

I wasn't talking about the patch, which is pretty much complete unless people find new issues. I'm against changing things inside e.g. map scripts just for the sake of it without knowing what else might be connected.

I was talking about mods like the Clan Quest Mod 4.0 which is in need of beta testers right now or the Prelude mod, which will need beta testers in the near future!

As for 10.0 final, after that will come 10.1 if necessary ;).

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Wesp5
Wesp5 @ VTMB Unofficial Patch

Yes, that has already been fixed for the final, but your fix seems to have been too late. Maybe we do a silent hotfix tomorrow. As you seem to know your way around Bloodlines well, have you considered helping out with some of the upcoming mods?

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Wesp5
Wesp5 @ VTMB Unofficial Patch

P.S.: Can you please test if this works with NPCperception 0 too? Because -1 is not a common value for that...

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Wesp5
Wesp5 @ VTMB Unofficial Patch

I'll include the perception fix into the next UP version, the trigger has to stay otherwise you won't get a fade out when you go with her at all. Originally I guess that you were supposed to follow Venus manually, but then Troika decided to cut this down resulting in this problem...

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Wesp5
Wesp5 @ VTMB Unofficial Patch

Sorry, but I can't find any connection between the dancers and Venus' fade script in the map. And I don't have a save and I never heard that bug before...

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Wesp5
Wesp5 @ VTMB Unofficial Patch

The vent will become unlocked once you entered the correct keypad code. Another option would be to just noclip through the invisible wall as it should be there. Also existing the game and reloading it often helps with strange Skyeline issues...

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Wesp5
Wesp5 @ VTMB Unofficial Patch

No. Can you enter via the vents?

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Wesp5
Wesp5 @ VTMB Unofficial Patch

Are you cheating your way in there or on a quest?

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Wesp5
Wesp5 @ VTMB Unofficial Patch

This must be a random glitch, it doesn't happen for me...

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Wesp5
Wesp5 @ VTMB Unofficial Patch

Final might be out soon, but honestly unless you use the free view weapons mod or huntr models you won't see a difference to RC3...

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Wesp5
Wesp5 @ VTMB Unofficial Patch

The Gargoyle is standing in the corner of the balcony, he mustn't be easily seen because of the Masquerade. The killer is the gangrel caitiff living on the SM junkyard, and if you convinced him to go to Nines, he will appear at the hotel too! The guy you mentioned is the Hollywood Sweeper and he should be on the balcony as well, unless you killed him.

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Wesp5
Wesp5 @ Unofficial Patch 10.0 released!

If you use the patch you don't need to append anything to the shortcut, the console can be accessed all the time.

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Wesp5
Wesp5 @ Unofficial Bloodlines SDK

Yes. The Bloodlines SDK is based on an early Source SDK...

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Wesp5
Wesp5 @ VTMB Unofficial Patch

Reshade is a part of SweetFX, I think the ENB mod is something different and while I read that people installed both at the same time, I only use SweetFX for the AA. You must install both manually out of the Extras folder, just follow their readme files...

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Wesp5
Wesp5 @ VTMB Unofficial Patch

No, this will never work as major mods can not be merged. Your best bet are the Clan Quest Mod or the Antitribu Mod which are both based on the UP and have companions included.

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Wesp5
Wesp5 @ VTMB Unofficial Patch

The patch only includes SweetFX and ENB shader suites, as there is no complete HD textures makeover that I'm aware of...

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Wesp5
Wesp5 @ VTMB Unofficial Patch

No, the latest patch always includes all earlier versions!

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Wesp5
Wesp5 @ VTMB Unofficial Patch

Yes, this is very probably hard-coded. The same problem appears if you try to create new disciplines...

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Wesp5
Wesp5 @ Unofficial Patch 9.9

You mean how do you use it with the Steam game? Just point the installer to the directory where your Steam game is. And remember to add -game Unofficial_Patch to the launch options if you start directly from inside Steam!

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Wesp5
Wesp5 @ Unofficial Patch 10.0 released!

I have no idea. Also I use The Patches Scrolls for 10 years now, so the problem must be on your side...

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Wesp5
Wesp5 @ VTMB Unofficial Patch

Yes. GOG comes with 9.7 preinstalled and you can install any later patches right on top!

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Wesp5
Wesp5 @ Unofficial Patch 10.0 released!

The 10.0 patch will be here once it is final. For now disable your antivirus or use 9.9...

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Wesp5
Wesp5 @ VTMB Unofficial Patch

You mustn't do that, it will break the game as you have seen. If you want to continue you need to go back to the version you started with or start a new game on 10.0...

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Wesp5
Wesp5 @ VTMB Unofficial Patch

Did you continue an old save from before you patched with 10.0?

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