This patch combines several small improvements to the main mod, that in my opinion make the gameplay more realistic and fun, though maybe a little bit easier as well.
The Dark Mod Unofficial Patch
-----------------------------
Copyright by Werner Spahl, "Wesp5", email: spahl@cup.uni-muenchen.de
ModDB addon link: www.moddb.com/addons/the-dark-mod-unofficial-patch
Thanks to the TDM team for the mod and all authors for the missions!
This patch adds several small improvements to the main game which in
my opinion make gameplay more realistic and fun, sometimes easier as
well, and it also brings some order to the downloaded missions list!
Due to the open way that mission authors can use existing assets, or
create their own completely, it can happen that sometimes changes of
the patch will not work as stated, like with lights or blackjacking.
To install the patch just extract the archive to the main TDM folder
overwriting files. For naming and feature fixes of specific missions
they need to have been installed before the patch itself is applied!
Permissions of any authors are assumed to be given, as the same name
changes were already made at the online mission archive list and the
list on the web. No mission pk4s or readme files have been modified!
Acknowledgments:
----------------
Many thanks to the whole TDM community for discussions and help, but
especially to friendly modders who directly contributed code for it,
like Obsttorte, Dragofer, Kingsal, Goldwell, Destined, and Snatcher!
Console Commands:
-----------------
Open the console using Alt+Ctrl+~ for the following useful commands:
noclip: Move or fly through walls tdm_show_loot: Highlights loot
notarget: AI doesn't react to you tdm_show_keys: Highlights keys
spawn atdm:playertools_invisibility_potion -> 10 secs low visibility
spawn atdm:playertools_holywater -> throw it directly at the enemies
r_frobOutlinePreset 1-6 -> set frob outline style, 5 and 6 are black
Version Changelog:
------------------
v2.1 15.04.2024
----
Increased torch glare by using new particles, thanks to nbohr1more.
Packed non mission files into pk4 archive and updated mission names.
Changed several subtitles that imply death if target is knocked out.
Removed Whistle and Peek Door to make distinction to modpack clear.
Unified frob distance of keys and other entities to the default one.
Fixed inventory grid title color, position and cropped loot numbers.
Updated final mission statistics changes to work correctly in 2.12.
v2.0 04.03.2024
----
Added names being shown on frobing bodies or items, thanks Snatcher.
Resorted mission list including "A" and "The" in alphabetical order.
Updated to version 2.12 and removed several fixes that are included.
Moved helper options from the gameplay page to the difficulty page.
v1.9 29.07.2023
----
Removed statistics button from mission statistics, thanks Datiswous.
Arranged mission statistics into groups and commented stealth score.
Added blinking to frob highlight of loot and items, thanks Snatcher.
Fixed cut off final_save name by hexediting the main TDM executable.
Made the default frob outline black, thanks Snatcher and nbohr1more.
Fixed inventory overlay when wearing magic glasses, thanks Snatcher.
v1.8 13.04.2023
----
Added peek through door keyhole skill, thanks Snatcher and Dragofer.
Improved handling of lit lights that start unlit, thanks nbohr1more.
Restored original holy water usage as a backup, thanks to Snatcher.
Updated patch for TDM 2.11 and restored option to show frob helper.
Changed some defs and script to make "Seeking Lady Leicester" work.
Made mantling while carrying somebody possible, thanks to Snatcher.
Corrected container bottom fix for jewelery boxes, thanks Snatcher.
v1.7 02.09.2022
----
Made loot icon change right back to last tool icon, thanks Snatcher.
Added new whistle player skill to distract NPCs, thanks to Snatcher.
Made more lights extinguishable and added info for 4 beta missions.
Corrected container bottom fix messing up drawers, thanks Dragofer.
Improved unlit behaviour of moveable light sources, thanks Snatcher.
Corrected lit lamps set to extinguished in maps, thanks to Dragofer.
Changed western empire maps so the location of Bridgeport is vague.
Added several major city names to the small map, thanks to Kukutoo.
Fixed frobing animation not working with bound and carried entities.
Added warning about guards turning heads into the training mission.
v1.6 23.07.2022
----
Improved extinguishing oil lamps, thanks to Dragofer and Obsttorte.
Added frobing animation, thanks to Obsttorte, Goldwell and Snatcher.
Fixed container bottoms and training mission chest, thanks Dragofer.
Made doors open faster when running, thanks Obsttorte and Snatcher.
Added more player tools to training mission and improved text there.
Corrected holy water doing no damage and "Hazard Pay" not starting.
Made all five oil lamps in Sotha's "The Bakery Job" extinguishable.
Added blow player skill to snuff out small flames, thanks Snatcher.
Changed unarmed icon to make clear that the player always has a bow.
v1.5 02.07.2022
----
Created invisibility potion out of cut speed potion, thanks Kingsal.
Increased arrow head shot damage to both living and undead enemies.
Replaced slow matches with easier to handle flints, thanks Kingsal.
v1.4 10.03.2022
----
Turned frob helper option into frob outline and updated to TDM 2.10.
Made electric mine stun elite guards too and improved mission names.
Renamed mission installation/selection UI mishmash into activation.
v1.3 21.02.2021
----
Changed flashmine to stunning electric mine and updated to TDM 2.09.
Edited more mission names and made threefold candles extinguishable.
v1.2 26.08.2020
----
Updated to TDM 2.08 and fixed custom holywater script compatibility.
Added numbers scroll showing stealth and loot info, thanks Dragofer.
Edited more mission names to avoid truncated descriptions in menus.
Added default keys info to training mission and repaired cut lines.
v1.1 03.02.2019
----
Moveable candles can be extinguished directly by frobing the candle.
More blackjack immune enemies and inextinguishable candles modified.
The key frob distance has been decreased to be that of lockpicking.
Holy water bottles must be thrown directly, but they do more damage.
The controls settings menu additions have been updated for TDM 2.07.
New mission names have been fixed to fix format and spacing issues.
Added looking up and looking down controls for people without mouse.
Pointed bad prefabs container open/close sounds to existing effects.
Added version info to starting screen and edited some new missions.
v1.0 06.05.2018
----
Many enemies will not become immune to blackjacking when alerted.
Oil lamps can be snuffed by frobing, thanks Destined and Obsttorte.
The controls settings menu shows that "use" can work on held items.
Mission names were syncronized between download and online lists.
The controls settings menu shows that "frob" can get or drop items.
Symbols were added to official missions to move them to list top.
Minor text and format bugs have been fixed in some mission infos.
Sorted Changelog:
-----------------
Player tools:
-------------
Changed flashmine to stunning electric mine.
Replaced slow matches with easier to handle flints.
Created invisibility potion out of cut speed potion.
Added blow player skill to snuff out any small flames.
Holy water bottles can be thrown directly to do more damage.
Added numbers scroll showing stealth and max loot information.
User interface:
---------------
Improved mission statistics screen.
Included option to turn on frob outline.
Fixed inventory overlay when wearing magic glasses.
Added blinking to frob highlight of loot and items.
Made loot icon change right back to last tool icon.
Several minor additions done to the controls setting menu.
Moved helper options from the gameplay page to the difficulty page.
Renamed mission installation/selection UI mishmash into activation.
Unified frob distance of keys and other entities to the default one.
Changed unarmed icon to make clear that the player always has a bow.
Entities:
---------
Added frobing items animation.
Increased torch glare by using new particles.
Made doors open faster when the player is running.
Added names being shown on frobing bodies or items.
Added several major city names to the small global map.
Removed KO immunity after being alerted for all enemies.
Increased arrow headshot damage to living and undead enemies.
Fixed container bottoms to become not frobably after opening.
Oil lamps and many other small lights can be frob extinguished.
Changed western empire maps so the location of Bridgeport is vague.
Pointed bad prefabs container open/close sounds to existing effects.
Changed several subtitles that imply death if target is knocked out.
Missions:
---------
Removed statistics button from mission statistics.
Added info for 4 beta missions and about guard's head turning.
Minor text and format bugs have been fixed in some mission infos.
Added default keys info to training mission and repaired cut lines.
Arranged mission statistics into groups and commented stealth score.
Resorted mission list including "A" and "The" in alphabetical order.
Symbols <> were added to official missions to move them to list top.
Added more player tools to training mission and improved texts there.
Wesp5 Projects:
---------------
Mods:
* Vampire: The Masquerade - Bloodlines Unofficial Patch
* Boiling Point: Road to Hell Unofficial Patch
* White Gold: War in Paradise Unofficial Patch
* The Precursors Unofficial Patch
* Half-Life: Xen-Warrior
* Theme Doom Patch
Addons:
* The Babylon Project Unofficial Patch
* The Dark Mod Unofficial Patch
* Half-Life: Counter-Strike Training Addon
* Half-Life: Opposing Force Aliens Addon
* Half-Life: Uplink Addon
* Gunman Chronicles: Pistol Addon
* Gunman Chronicles: Demo Addon
* Quake 2 Plus Compilation
* Quake Plus Compilation
Average
107 votes submitted.
Downloads ok ,as of 1st April 2019
Thanks Wesp5 ,don't mind too much if it makes it a bit easier.
Don't have the patience for some games as i've got older.
Anyway ,it's easy to switch back if i need to.
The TDM team just discovered that due to a bug the guards react much too fast anyway, so my patch is a solution to that :)!
Oh ,thanks for the info ,wasn't aware of that.
Me too, but this issue isn't critical with my patch anyway.
Interesting.
I've just seen this and will have to give it a try.
In case you use the latest TDM 2.08 release you need to download the updated patch from 4.7.2020!
TDM 2.09 is in beta atm, so release should be soon.
I just did a small update to make it compatible with TDM 2.09!
Excellent because 2.09 has been released since Monday.
Yep, that's why ;).
this got updates? just wow.
Indeed, even if not many people download this I always use it myself as it makes TDM even more fun :)!
Is there any way to keep the default holy water mechanic? I already had multiple issues in some FMs where I could not kill undead.
It should still work as before if you have a water arrow nocked, but it seems as if there is a problem. I will take a look... Update: Sadly this is not working as intended. But I have added a console code on how to get more holy water in the game to the patch readme!
Hmm okay would be nice as I like the arrow system better but everything else in the patch then better too. This breaks a map too where you have to hit the endboss with a holy water arrow or else he would not die.
Can you tell me which map this is?
how to install? just put all the folders in the main directory of darkmod?
Yes, just extract it and let it overwrite existing files.
Thank you so much Wesp5 for this makes playing the game so much better please keep updating it as and when you can.
I will do so once the next full version 2.11 is out!
Can someone explain the difference of this, TDM modpack VERSUS The Dark Mod Unofficial Patch v1.7.
It seems only one can be used and I was wondering if one is technically better than the other?
TDM Modpack adds new abilities
The main difference is that the Unofficial Patch sticks closer to the original TDM game than the Modpack which adds more features that might unbalance some missions.
Game starts but it's just a blackscreen with menu music in the background. Using the most up to date version of TDM.
Maybe you used a patch version that was not compatible, it should be now.
Found out your and the other smiliar mod do work if I make a clean install of TDM (and transporting FMs folder only). They do not work if I install over my current TDM instalation for some reason. Both versions up to date.
No idea why it works like that.
Weird, I only know that saves are not compatible as well.
this might sound weird, but what is the point of the blow ability, it seems a bit redundant to only be usable for small flames that already are made extinguishable by this addon, it would be pretty good if it could allow you to save on water arrows by blowing out torches and the like, but if there is some special function to it, I would love to know
The blow skill is only for special made lights in some missions where the normal frob extinguish just doesn't work. It's basically a backup...
oh ok, thanks for the information!
Have fun!
Is there an archive of old versions available to download ?
For testing purposes.
I need v17.2
Thanks
Sorry, I don't keep old version. But if you tell me what you might be looking for, I might be able to help! Or ask in The Dark Mod forum.
Excellent work so far Wesp5. You've got what it takes to make just about any mod a clear improvement on the original games you seem to do work on. I wish had that kind of modding abilities, I've only dabbled with Doom.
Thanks for the compliments! I started modding on PC with Doom myself :).
Nice. What mods are you working on for Doom? I'm doing Dark Doom Creatures and Gothic Nightmare.