A developer from Taiwan, a fan of anime, comic and novel, try making some anime feeling game. I also do some drawing as hobbit. \( ̄﹁ ̄)/
Forward to the Sky just release on Steam today! Thank you, the community of indieDB! You've been following the game for a year and the game is finally...
game release!
We've been working on the in-game dialogue system after greenlit, and now it is almost done!
in-game dialogue demo
Edit: Forward to the Sky was greenlit Oct.31! Forward to the Sky is now on Greenlight! \( ̄﹁ ̄)/ VOTE YES!
greenlight!
Forward to the Sky has been developing for an year! The development evolution/change of Forward to the Sky. Gameplay, stage design and the art evolution!
forward to the sky development evolution
Finally we are able to finish 2 more stage designs. The wind stage and light stage!
2 more stage designs done
This is the last gameplay concept video during the campaign, concept of light. The concept of this level is illusive: can’t see but existed, can see...
forward to the sky - gameplay concept 4 / 4, light
A concept of future stage design, wind! Don't forget this game also features action. Xp
forward to the sky - gameplay concept 3 / 4, wind ring
Here’s the 2nd video showing the interactive design of the puzzle. There are some concept in the game that you need to solve/think it in 3D way!
forward to the sky – gameplay demo 2 / 4, windmill puzzle
We are going to update 4 videos showing gameplay and concepts during the funding campaign! Starts from the simplest gameplay demo and ends up at the most...
forward to the sky – gameplay demo 1 of 4, puzzle tower
Forward to the Sky indiegogo campaign launches! Please support us and spread the message if you like this game, just one click and share! Show the page...
indiegogo campaign launches!
We are going to start an Indiegogo campaign, you are welcome to work with us to build up a better campaign page!
preparing for indiegogo
New gameplay demo video! new Princess action animations! More fun!
gameplay with more princess action!
New scene is under construction, and the Home menu as well. The progress is doing fine, and we are planning to build a BOSS. But ... We need your thought...
new scne, home menu, and boss? need your thought.
Forward to the Sky, updating scene art and more mechanisms!
scene art and new mechanisms
We've done some significant change to the GUI, also got a video to show pop spear trap and part of the music design for now.
new gui, pop spear and music sample
We would like to have you enjoy the developing process with us, share the delight. So we are asking you to suggest a bgm, show us music what you think...
suggest a bgm fit the game, and we draw you a picture!
Beta gameplay video what we've done so far, showing some fighting and trap-interacting.
beta gameplay
Finally! We've been working on the game mostly, and finally got some time to made our website, welcome!
we got our website!
Early screen shots of scenes and GUI design in progress.
early scene view and gui
Most objects in the game are breakable. See the video how it looks like.
breakable system
There are 3 main parts in the game, fighting against enemies, interaction with traps and exploring the level. This news introduces the fighting part.
combo fighting early shoot
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