Finally, I made the gameplay video!
Some of you might have been wondering how the actual game play it is. This video should give you a better idea to fighting and trap-interacting.
Everything in the video is beta state, the art, the bgm, and the level design. We are working on it, and also looking for more talent scene artists to polish the look.
I am particular interested to know how you think about the BGM, we are trying to find a music style fits the game, which is not so easy.
So please, tell me how you think!
I like style of the music, but it's way too stressful, I wouldn't be able to relax while playing and it clashes with the calm feel of the level itself, with blue skies and fluffy clouds..
Good luck with the level! I'd say add some blue in those shadows and it will blend better with the sky and look much less gray :)
I'm with Seiseki. The music is a bit fast and not calm.The instruments use are amazing.
I agree, we are trying to find out the music style and see what fit this game the best.
Nice game, maybe try to add some ambient occlusion if possible, that would give some more depth to the scene.
Not sure how to get it work in Unity, I think I'll try it anyway.
Okay, it turned out to be I need a Unity Pro to do it.
Well... have to try my best to deal with the budget, ha ha ( ̄﹁ ̄)"
I like how it feels like Mario64 or Monkey Ball where you can collect things before you get to the end of that area.
cant f****ing wait!
A cuter dark souls!
I think the usage of strings is a very good choice for creating the ambient feeling of the sky, this piece in particular is very fast paced compared to the pace of the game play. It is a good start none the less.
That might be a choice.
I think I am going to start a new article to ask you guys bring me any bgm's that might fit this game!