Great mod! Thanks for putting in so much effort, it's really an all-new campaign.
Starts out a bit slow, but picks up rapidly.
Some bugs I've noticed:
* Performance tends to slow down in city outdoors after a while. Fixed with quit-reload.
* Console error: "trying to get vec value for $envmapint which is of type 1"
* Missing model message for wineglass_male.
On specific quests:
* In Explosive Plans, killing the Nazi soldiers still costs you humanity.
Also, a small exterior design comment: many buildings seem on the low side, both aesthetically and for real-life cities of the time. The bar in Zurich is one example that I'd definitely add a floor to.
Web34
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