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Comment History
WaddleSquatt
WaddleSquatt - - 6 comments @ AvP 2: Cooperative v1.0.1

Now this is something I never thought we would have the luxury to experience out of all the years. Thank you for this. Im gonna try to get my brother and I to play the Marine campaign together as soon as we can

Good karma+6 votes
WaddleSquatt
WaddleSquatt - - 6 comments @ Quick Holster Script for Anomaly 1.5.1

Man ive been experimenting to a degree in which even my brain rose an eyebrow of concern with my pursuit. im taking a break from it for a while until my eyes stop burning and the frustration buildup to chill out. the last time i went full on into researching and learning code was 6+ years ago when i did the same for CS.1.6 and the 60gb+ folder of editted skins, models and general jumbled unorganized beast that going down that rabbit hole brings.

so far ive got 2 files from the 20+ scripts and edits ive made and even though im still sort of going in blind, i think after a little more tinkering or crashing ill upload it for the community to finish

Good karma+1 vote
WaddleSquatt
WaddleSquatt - - 6 comments @ Quick Holster Script for Anomaly 1.5.1

so say since it would just be pressing the single key that i have ammo_check assigned to just to make it easier and quicker being kCUSTOM24 being = 90 it look like

function on_key_press(key)
local bind = dik_to_bind(key)
if bind == key_bindings.kWPN_RELOAD and gameActive() then
holster_key_pressed()
elseif bind<91 and bind>89 and gameActive() then
prevSlot = bind-91

Good karma+1 vote
WaddleSquatt
WaddleSquatt - - 6 comments @ Quick Holster Script for Anomaly 1.5.1

exactly man. the fact that this addon alone brings the ability for press and hold input for binds is bigger than holstering in itself. since last night ive about an hour troubleshooting in stripping down and re-editting the script and re-examining the structure of the scripts language since i have no experience with scripting howeveri do know that this is the only script i noticed so far that i have that has:

RegisterScriptCallback('on_key_release',on_key_release)

as a command.

as well ive noticed:

CreateTimeEvent("quick_holster","toggle",holsterDelay,toggleHolster)
not including holsterdelay in;
RemoveTimeEvent("quick_holster","toggle") - probably due to it likely removing the delay in of itself therefore making it useless

and the fact that "toggle" within the TimeEvent parameters is the only one that doesnt have a function slot present in the script itself.

i sort of get the jist but im trying to figure out what the binds in

elseif bind<28 and bind>21 and gameActive() then
prevSlot = bind-21

means cause i dont have a clue after trying to locate it within the keybinds file and not matching up with whats present.

Good karma+1 vote
WaddleSquatt
WaddleSquatt - - 6 comments @ Quick Holster Script for Anomaly 1.5.1

i know that but i have a crowded area for keys as it is and it would be amazing to reassign it to holding reload button.

im not familiar with the scripting in this game and i didnt know press_and_hold actions were a possibility and seeing this addon has inspired me to say the least.

if i can manage to script the reload button to run the check ammo addon script bind that would free the key i would originally use to wipe gas mask.

Good karma+1 vote
WaddleSquatt
WaddleSquatt - - 6 comments @ Quick Holster Script for Anomaly 1.5.1

is it possible to edit this to lower the weapon instead of putting it away?
better yet is it possible to assign it to use the check-ammo script addon?

Good karma+1 vote