Description

Script that will holster/un-holster your weapon by holding the reload key.

Preview
Quick Holster Script for Anomaly 1.5.1
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Freedom_is_garbage
Freedom_is_garbage

Looks like someone playerd too much fallout games)

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Zerk.
Zerk.

"Patrolling the CNPP almost makes you wish for a blowout."

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razfarg Author
razfarg

Guilty as charged.

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templeofninpo
templeofninpo

Kudos. Cheers.

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L4U6H1N6-LUN4T1C
L4U6H1N6-LUN4T1C

or you could simply press the button of the wpns location e.g. 2.....

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LESHEN1
LESHEN1

Thanks for sharing this, much much appreciated.

Regards,
Leshen

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alisen88
alisen88

Incredible idea, thanks for sharing, there you have my vote 10/10

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Ecklemir
Ecklemir

Thanks for sharing, now i have more keybinds for me use with my muscular memory

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WaddleSquatt
WaddleSquatt

is it possible to edit this to lower the weapon instead of putting it away?
better yet is it possible to assign it to use the check-ammo script addon?

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Freedom_is_garbage
Freedom_is_garbage

You have button for lowering weapons

(Sorry if it's not what you mean, it's 4 A.M. don't patronise me i had no sleep for 4 days and i'm doing heroin whole time)

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WaddleSquatt
WaddleSquatt

i know that but i have a crowded area for keys as it is and it would be amazing to reassign it to holding reload button.

im not familiar with the scripting in this game and i didnt know press_and_hold actions were a possibility and seeing this addon has inspired me to say the least.

if i can manage to script the reload button to run the check ammo addon script bind that would free the key i would originally use to wipe gas mask.

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razfarg Author
razfarg

That should be possible. The general idea was to use CreateTimeEvent on key down to call the relevant function after a delay, and cancel the event if the key is released early.

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Sosoyer
Sosoyer

like a from fallout

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RamseySparrow
RamseySparrow

good shout thx!

you know what would be even more awesome if you could code it?
Exactly the same mechanic but with weapon ammo selection instead of holstering.

Perhaps if you know how, you could smartly double up on various such elements of the game, to make bindings a little less tedious i.e. tap key for companion menu, hold down the same key to issue move command etc.

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WaddleSquatt
WaddleSquatt

exactly man. the fact that this addon alone brings the ability for press and hold input for binds is bigger than holstering in itself. since last night ive about an hour troubleshooting in stripping down and re-editting the script and re-examining the structure of the scripts language since i have no experience with scripting howeveri do know that this is the only script i noticed so far that i have that has:

RegisterScriptCallback('on_key_release',on_key_release)

as a command.

as well ive noticed:

CreateTimeEvent("quick_holster","toggle",holsterDelay,toggleHolster)
not including holsterdelay in;
RemoveTimeEvent("quick_holster","toggle") - probably due to it likely removing the delay in of itself therefore making it useless

and the fact that "toggle" within the TimeEvent parameters is the only one that doesnt have a function slot present in the script itself.

i sort of get the jist but im trying to figure out what the binds in

elseif bind<28 and bind>21 and gameActive() then
prevSlot = bind-21

means cause i dont have a clue after trying to locate it within the keybinds file and not matching up with whats present.

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razfarg Author
razfarg

Apologies for the lack of comments in the file.

Check out axr_main.script, _g.script, and lua_help.script for info on the callbacks, time events, and key_bindings respectively.

lua_help.script also has a list of available game functions

For the last bit:
--If the pressed key's bound ID is between 22 and 27(bindings for weapon slots 1-6)
elseif bind<28 and bind>21 and gameActive() then
--Subtract 21 to translate keybind ID into equip slot number(1-6)
prevSlot = bind-21
end

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WaddleSquatt
WaddleSquatt

so say since it would just be pressing the single key that i have ammo_check assigned to just to make it easier and quicker being kCUSTOM24 being = 90 it look like

function on_key_press(key)
local bind = dik_to_bind(key)
if bind == key_bindings.kWPN_RELOAD and gameActive() then
holster_key_pressed()
elseif bind<91 and bind>89 and gameActive() then
prevSlot = bind-91

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RamseySparrow
RamseySparrow

Are you going to be experimenting with that? It really would be kinda groundbreaking if one of you guys with the know-how could smartly streamline some of the game's controls that way, there's huge potential here.

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WaddleSquatt
WaddleSquatt

Man ive been experimenting to a degree in which even my brain rose an eyebrow of concern with my pursuit. im taking a break from it for a while until my eyes stop burning and the frustration buildup to chill out. the last time i went full on into researching and learning code was 6+ years ago when i did the same for CS.1.6 and the 60gb+ folder of editted skins, models and general jumbled unorganized beast that going down that rabbit hole brings.

so far ive got 2 files from the 20+ scripts and edits ive made and even though im still sort of going in blind, i think after a little more tinkering or crashing ill upload it for the community to finish

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RamseySparrow
RamseySparrow

whoa, make sure you don't go blind over this, health and sanity first haha
if it ever comes to fruition I'll be looking out for it, thanks.

my suggestion would be to pair things smartly into tap/hold scheme for:
underbarrel/silencer
firing mode/ammo type
companion menu/quick move here
torch/night vision
toggle walk / hold walk
etc

good luck!

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razfarg Author
razfarg

Here's a stripped down example with all the holstering logic removed and a 1.0 second delay:

function on_game_start()
RegisterScriptCallback('on_key_press',on_key_press)
RegisterScriptCallback('on_key_release',on_key_release)
end

function delayedFunction(parameters)
--Do stuff here
end

function on_key_press(key)
local bind = dik_to_bind(key)
if bind == key_bindings.kCUSTOM24 then
CreateTimeEvent("UniqueEventID","UniqueActionID",1.0,delayedFunction,"optionalParameters")
end
end

function on_key_release(key)
local bind = dik_to_bind(key)
if bind == key_bindings.kCUSTOM24 then
RemoveTimeEvent("UniqueEventID","UniqueActionID")
end
end

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GalaxiT
GalaxiT

Who needs this mod? Just press key of weapon slot that you want equip or unequip. What a reason invent bicycle again?

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razfarg Author
razfarg

It came from more of a want than a need to be fair. It can cut down on the finger gymnastics if you want to holster or un-holster a weapon, especially if you're using the movement keys at the same time.

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RamseySparrow
RamseySparrow

as waddlesquatt mentioned, it's less about actual holster specifically and more about ability to code such multi functions since Anomaly is choke-full of keys already some of which could definitely use smart streamlining.

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GabeCPB0
GabeCPB0

Thanks for this mod! The player can press the reference number of the gun he's using at the said moment, but I find it much more practical, and pleasant, to simply press and hold the reload button.

Cheers!

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Ksyphos
Ksyphos

Nice!
Could you make something similar to gasmask wipe?
Like a hold use key to wipe visor

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