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Comment History
vladius20142013
vladius20142013 - - 26 comments @ [DLTX REQUIRED] Artefacts Variationizer (UPDATE 11)

Hi. There was such a problem: when changing the properties of an artifact and when trying to generate it, the mod generates its varieties, but does not generate varieties of it inside containers. And when the artifact is placed inside the container, it has vanilla properties.

Good karma+1 vote
vladius20142013
vladius20142013 - - 26 comments @ [MCM REQUIRED] Device Selector Key

Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 191
Description : fatal error
Arguments : LUA error: ... anomaly 2\gamedata\scripts\detector_selector_mcm.script:202: attempt to index a nil value

stack trace:

Good karma+2 votes
vladius20142013
vladius20142013 - - 26 comments @ 🌺[1.5.2][DLTX] Best Artifact Mod v26 + Custom Stashes🌺

Apparently it was in this fashion Moddb.com. His patch just changes ui_detector_artefact.xml . And its removal leads to a crash. Okay, I was just planning to start a new game :)Thanks for the clarification

Good karma+1 vote
vladius20142013
vladius20142013 - - 26 comments @ 🌺[1.5.2][DLTX] Best Artifact Mod v26 + Custom Stashes🌺

The svarog detector does not see some artifacts. For example, a compass. In the anomaly, he is definitely there, I even see him swimming, but svarog does not find him.

Good karma+1 vote
vladius20142013
vladius20142013 - - 26 comments @ 🌺[1.5.2][DLTX] Best Artifact Mod v26 + Custom Stashes🌺

OK, I thought to prescribe parameters for them and make them active. But if so, then they are cut out at the basic level, and this is a hemorrhoid to prescribe them :) Great mod, a lot of work has been done. I'm going to finish translating into Russian one of these days. Translated and slightly supplemented the descriptions. I did it for myself, but it might be interesting.

Good karma+1 vote
vladius20142013
vladius20142013 - - 26 comments @ Boomsticks and Sharpsticks

Hmm, and I was able to decide) it is necessary to uncomment the line "installed_upgrades = up_for_svd_nimble" in the config of this sight in the weapon files themselves. It worked for me. I also made it a better multiplicity and made a dynamic zoom. at least he's worth his price now)

Good karma+1 vote
vladius20142013
vladius20142013 - - 26 comments @ Boomsticks and Sharpsticks

Good time of day. The EOP-62 sight does not have target recognition. Although it is in the description. How do I get it back and make a dynamic zoom?

Good karma+1 vote
vladius20142013
vladius20142013 - - 26 comments @ ARX - Artefact & Anomalies Restoration eXperiment

У некоторых артов новые свойства, медуза и выверт вообще с нуля переделаны)

Good karma+2 votes
vladius20142013
vladius20142013 - - 26 comments @ ARX - Artefact & Anomalies Restoration eXperiment

Slightly modified the translation, as I wrote in the evening and there are a couple of flaws)) . I attach the translation file. Also throw it into gamedata/text/rus if you need to confirm the replacement. I noticed that according to the description, the Vyvert does not emit radiation, although it is a little phonetic in the config itself). Sorry I didn't translate the previous comment, I forgot)

Disk.yandex.ru

Good karma+1 vote
vladius20142013
vladius20142013 - - 26 comments @ ARX - Artefact & Anomalies Restoration eXperiment

Огромное спасибо за столь прекрасно проработанный мод) Я сделал перевод на русский язык. Прилогаю файл перевода. Закинуть в gamedata/tex/rus.
Disk.yandex.ru

Good karma+1 vote
vladius20142013
vladius20142013 - - 26 comments @ anomaly rpg 1.3.1 (bunch of fixes)

is the old system being installed instead of the new one or in addition to it?

Good karma+1 vote
vladius20142013
vladius20142013 - - 26 comments @ anomaly rpg 1.3.1 (bunch of fixes)

The author, maybe his, this weapon system. The old mod didn't lag like that. Just lay out an old mod with skills and that's it? Moreover, there is still no support for B&S.

Good karma+1 vote
vladius20142013
vladius20142013 - - 26 comments @ anomaly rpg 1.3.1 (bunch of fixes)

The author, maybe his, this weapon system. The old mod didn't lag like that. Just lay out an old mod with skills and that's it? Moreover, there is still no support for B&S.

Good karma+1 vote
vladius20142013
vladius20142013 - - 26 comments @ anomaly rpg 1.3.1 (bunch of fixes)

The latest version. Location: about 10 steps from Sidorovich's bunker to the "radiation hazard" sign. From it about 5 steps to the pit with garbage. There are also gravitational anomalies and artifacts are born (sooo sometimes). that's how I approach anomalies, and throws me out :)

Good karma+1 vote
vladius20142013
vladius20142013 - - 26 comments @ anomaly rpg 1.3.1 (bunch of fixes)

Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 191
Description : fatal error
Arguments : LUA error: ....l.k.e.r anomaly 2\gamedata\scripts\zzzzz_arpg_ui.script:630: attempt to call field 'find' (a nil value)

stack trace:

When approaching a gravitational anomaly on the cordon

Good karma+1 vote
vladius20142013
vladius20142013 - - 26 comments @ Perk-Based Artefacts (UPDATE 25)

Спасибо)

Good karma+1 vote
vladius20142013
vladius20142013 - - 26 comments @ anomaly rpg 1.3.1 (bunch of fixes)

Is there an opportunity to correct it?

Good karma+1 vote
vladius20142013
vladius20142013 - - 26 comments @ anomaly rpg 1.3.1 (bunch of fixes)

There are still mods, I tried to disable them, the same thing

Good karma+1 vote
vladius20142013
vladius20142013 - - 26 comments @ Perk-Based Artefacts (UPDATE 25)

Great mod) The mod itself is for garbage artifacts (restored their "non-garbage" versions) for the old version of the anomaly. But this mod is much more interesting)
Stupid question, but how to activate the "bat"?

Good karma+1 vote
vladius20142013
vladius20142013 - - 26 comments @ anomaly rpg 1.3.1 (bunch of fixes)

Personally, my opinion: the old version purely with perks was better. And I didn't conflict with anything. There are a lot of weapon mods now, it's difficult to adjust to each one. It was just necessary to fix the experience accruals in the old one and that's it. The old one didn't fly out like that.

Good karma+3 votes
vladius20142013
vladius20142013 - - 26 comments @ anomaly rpg 1.3.1 (bunch of fixes)

Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 191
Description : fatal error
Arguments : LUA error: ....l.k.e.r anomaly 2\gamedata\scripts\zzzzz_arpg_ui.script:576: attempt to call field 'find' (a nil value)

stack trace:

Absolutely the same departure when approaching any anomaly

Good karma+2 votes
vladius20142013
vladius20142013 - - 26 comments @ anomaly rpg 1.3.1 (bunch of fixes)

The mod is very interesting. I won't say that it's a new game, but I made you start playing from scratch) Success in debugging it)

By the way, there was also a flight with an rpg 16 with optics, after trying to load a save with a reinforced barrel.

Good karma+1 vote