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Comment History
Vipperian
Vipperian - - 22 comments @ (OUTDATED) Ultimate Apocalypse - Full (1.86)

So problems having here. On my side, I've done as said, but the new updated version seems to not be taking effect. I've looked at the faq, tried all its recommended, but its still only reading the old patch version, not the new one. I have triple checked to make sure its installed into the right location.

The other issue is for my wife's computer, she is having a crash upon boot. Shes removed, re downloaded, reinstalled multiple times, done everything as recommended, but as soon as the ultimate apocalypse logo shows up during boot, it crashes to desktop. No error codes.

Any suggestions for us?

Good karma+1 vote
Vipperian
Vipperian - - 22 comments @ VERSION UPDATE! 1.85! (Released)

Thats my point exactly. They had that, before I could even tier enough to get vehicles. The setting was on standard. And I dunno, my inquisitor lord costs more then a space marine captain, takes longer to build, and costs more while being weaker. I've played the exact same scenario again on the same map as space marines. I'm tier 3 and taking it to them with a decent challenge it the same amount of time, it takes me to just barely make tier 2 and be swamped. Can't get grey knights going if you barely hit tier 2 and have daemon princes and now the desacrators of nurgle. If theres a way to tier faster, while holding a force to stop that, then by all means, please enlighten me. Apparently I am missing something.

Otherwise as I said, all else seems great and thank you for the mod. Just seems like the last patch has broken inquisiiton with times and prices.

Good karma+1 vote
Vipperian
Vipperian - - 22 comments @ VERSION UPDATE! 1.85! (Released)

So by chance if it was a fluke, ive tried same map, same army over and over... round 2, i got tier 2 up and a daemon prince of nurgle has obliterated my force and base. round 3, i have 4 turrets, a level 5 inquisitor, 3 bodyguards fully upgraded, 2 storm troopers and 2 scholars fully upgraded. i finally researched weapon servitors, my base is raided by 9 squads of horrors, 3 squads of yellow horrors?, 2 of the mantis, a daemonlord, 3 squads of daemonettes, 4 juggernaughts, and a daemon prince of khorne. total game time, 8 minutes and 37 seconds.

Seriously, I'm not even sure how to play this army any more with the time and costs increases against my army, but apparently a time boost to daemons. It might have a fair chance if I started with Grey knights or something. Seriously, this is a raping. This isn't even a fair competitive fight any more. I'm not sure why you felt Inquisition needed to shat on so hard, but its made them desperately weak. I'd flood more units, but alas I was broke, even with workers in apartments flooding resources.

In other news, the other armies feel balanced out quite well so good job on that. I am enjoying them, just not my favorite army any more. They are a complete utter pos. I have tried them vs other armies and their just too slow. They need to be back as they were or start with something stronger in their tier one bracket. even eliminating the need to research a unit to build would be help ful. I have yet to see any other army make it to where you have to research your unit after you have met the requirements for it. Its just devastating with this new patch.

Good karma+4 votes
Vipperian
Vipperian - - 22 comments @ VERSION UPDATE! 1.85! (Released)

I'm playing the update and I gotta ask, why does inquisition cost so much more and builds so much slower? I played a game versus daemons on standard. by the time i had an inquisitor, 3 body guards and 1 storm trooper, they had 7 squads of furries, a daemonlord, 3 squads of the flying mantis and 2 squads of warp beasts.. needless to say, that was a complete raping that just wasn't even close to a challenge.. Hell inquisition is complete noob spam massacre until they hit tech level 3 any ways, why not let them have an even harder time to get completely fu^&*^ over.

If it was close, I wouldn't be ******, but I couldn't even get to level 2, or even an a force to try to attack with. holy crap man. Give us something other than nerfs. Looking at changelog, its like were the only army to get the ban hammer. Matt Ward doesn't exist in our codex any more, quit giving us the finger already.

Good karma+4 votes
Vipperian
Vipperian - - 22 comments @ VERSION UPDATE! 1.85! (Released)

ermagurd. thank you thank you for the update!

Good karma+3 votes
Vipperian
Vipperian - - 22 comments @ Ultimate Apocalypse - THB Patch v1.84!

I indeed I have termie chaplain on IDH army side but not SM side as well. Also noticing that when playing with my wife we get sync errors every other game so (50% crash ratio). With anoher one of our friends, 100% crash ratio. Only difference is the friends is on win 10 and were on win 7. Knowning 10 sucks, probably the issue, but "sync error - game data does not match" is what we all keep getting with her. Any idea if its a glitch in the patch or what the deal is? Were all on the same build, dow engine, thb new races. All mods downloaded and up to date. Been trying to work it for 7 hours now. I'm stumped

Good karma+2 votes
Vipperian
Vipperian - - 22 comments @ Version 1.81.29 Update!

Thanks much Cylarne. Every category seems like they are about where they need to be for balance. Loven the new updates

Good karma+1 vote
Vipperian
Vipperian - - 22 comments @ Ultimate Apocalypse - THB Patch v1.8.2

If I'm wrong so be it. But right now, that's the only thing keeping inquisition from being wiped. By the time you even get one, its do or die. I disagree it is op by far, but I do agree, it can go up in price and research price.

You can win, and we are grateful for this mod, but it is as wallabe says. I have seen many things before about "this is way op, what the crap. It costs x amount and rapes whole armies" then the next patch just makes it stronger. This specifically is usually necrons and tau.

As Xorgacz said in another post, if something survives a win button its too strong. I personally feel, if it survives a win button the buttons not strong enough, but yes I did over react about the Grand master and I apologize for that. Which that brings up a question, Why does he cost nearly 3xs more then a warhound? =p

Good karma+2 votes
Vipperian
Vipperian - - 22 comments @ Ultimate Apocalypse - THB Patch v1.8.2

Nothing should survive a win button. If something is, that means your win button isn't strong enough, not nerf everything else to the standard of the button. Dreadknights are cheap for what they do, but thats because by the time you normally have them, all your inquisition units are dead, and your base is being over run. If anything, raise the cost of the knight, not lower its effectiveness. I have multiple games where by the time i get a knight, its between him holding on long enough for GK reinforcements and me being wiped out.

And yes they do die easily. I had two of them vs a Brass Scorpion and a keep of secrets and a few furries and slaneesh daemons. Both knights last a grand 30 seconds combined.

I will say that yes, I over react on the grand master. Unless he is Kaldor Draigo, that man is a bit op, when he craps on titans.

Good karma+4 votes
Vipperian
Vipperian - - 22 comments @ Ultimate Apocalypse - THB Patch v1.8.2

Too late. Already being done.

Patch one I could understand. Patch two, nerf hammer away. No need for the nerfs I'm seeing. Space marines, made less units so they could be tougher.... That the whole point of them. I'ma call it now, byt the way things are going, End of summer, 7 patchs are released, space marines will be like they were by the end of 1.73, which is trashed out, necrons will remain a top dog with tau and IG. Sisters will remain ignored mostly, DE will be made stronger, Eldar so far seem very balanced so may hardly see a change. Inquisition has taken a small nerf then a major nerf, so I am saying by end of summer their end game will be as strong as what their mid game has been.

And my friends and I are skipping this patch.. And possibly more if they keep up this trend

Good karma+8 votes
Vipperian
Vipperian - - 22 comments @ Ultimate Apocalypse - THB Patch v1.8.2

Wow, way to crap on the inquisition. Their units are cannon fodder until you get grey knights, just to find out their final tier units all took a nerf, their baby titan that actually evens the fight took a major nerf, and our best unit by far, has yet again gone up in price, requirements and now lost his fearlessness? This just makes 1v1 with daemons even more difficult when they can spam out greater daemons like no tomorrow and your cannon fodder is waiting and praying for your upgrades to upgrade so you can upgrade that upgrade to get a now nerfed dreadknight to try and hold the line. ...... yeaaahhhhh....

Good karma+4 votes
Vipperian
Vipperian - - 22 comments @ The Hunt Begins is now released!

After a clear wipe and install the second time around it works. The download helper actually didnt help =p but hey it works and i love what you did to inquisition. pain in the bum to find out how they work now but im intrigued

Good karma+1 vote
Vipperian
Vipperian - - 22 comments @ The Hunt Begins is now released!

So I downloaded the mod off the google drive, got the helper and all. Did as it said and the mod works except one little thing..... Nothing is apocalyzed. I thought was inquisition but playing more races today, nothing is apocalyzed..... Help?

Good karma+1 vote
Vipperian
Vipperian - - 22 comments @ The Hunt Begins is now released!

Ok so.... I played the inquisition, being the biggest thing I was looking forward too and..... theres nothing rebuilt about it... Nothing apocalyzed... I felt I was playing the normal inquisition mod. No titans, no dread knights, nothing new at all. Like the new look and appeal of tbh but i am so very disappointed that there is actually nothing different about the grey knights at all. thats a massive let down. Chaos daemons were cool to fight though.. I guess theres that?

Good karma0 votes
Vipperian
Vipperian - - 22 comments @ To celebrate a person's birthday! With a Screenie!

Surprisingly enough, Get a SoB archangel into melee with it, or a DE Tormentor titan and Reavers call really really quick.

Good karma+1 vote
Vipperian
Vipperian - - 22 comments @ Why the Mod Isn't Released Yet (THB)

o_0 the pink death!

Good karma+14 votes
Vipperian
Vipperian - - 22 comments @ Ultimate Apocalypse News - January 2015

Inquistion wasnt that hard unless the ua mod changed the entire structure. Orks is harder to figure out to be honest. But if its being restructed then cool. Hope to have more grey knights and less, everything that is not grey knight in the ordo malleus.

Good karma+3 votes
Vipperian
Vipperian - - 22 comments @ Random The Hunt Begins - Grand Release Screenshots

So the question is, with this being screenies from the grand release..... Does that mean its now available?

Good karma+1 vote
Vipperian
Vipperian - - 22 comments @ Random The Hunt Begins - Grand Release Screenshots

Ward Knights HHOOOO!!!

Good karma+3 votes
Vipperian
Vipperian - - 22 comments @ Ultimate Apocalypse News - Late Oct. Early Nov.

I am having an issue with it. Did as you said as well as my wife and a couple friends, the ua mod crashes instantly after we allowed 'nids but is fixed when we editted back to block them again. is that a conflicting issue with the new patch or something?

Good karma+1 vote
Vipperian
Vipperian - - 22 comments @ Ultimate Apocalypse News - Late Oct. Early Nov.

Makes sense. Ok cool, thanks. Much appreciated.

Good karma+1 vote
Vipperian
Vipperian - - 22 comments @ Ultimate Apocalypse News - Late Oct. Early Nov.

In 1.73 when the Tyranids were first put in, we didn't have to modify anything to get them. They just existed. Can that just be a standard, or is there a reason we have to modify modules to put them in?

And if we must modify modules, does opening it in note pad work or do we need a specific program?

Good karma+1 vote