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Comment History
ViperCanel
ViperCanel - - 19 comments @ Stars

Also the neutral buildings you have added count as ships in group selection. Not a big problem but a fix would be appreciated nonetheless.

Good karma0 votes
ViperCanel
ViperCanel - - 19 comments @ Stars

This mod is great except for the WMDs. I am continuously microing my units, there is nothing, then I go to develop a newly captured planet for ten seconds and a WMD just jumps in and explodes taking away my whole armada. Single blast destroys everything including capital ships. You should remove it from the game. It is beyond anything your faction, the academy, beacon or power ring provides.

Additionally the unused shield particle effect in the files is better than the one in use, which encases units wholly and block their visuals in battles also decreasing performance slightly more when zoomed.

Good karma0 votes
ViperCanel
ViperCanel - - 19 comments @ The mark V suit of Gordon in Portal

I don't see the HEV suit >_>

Good karma+1 vote
ViperCanel
ViperCanel - - 19 comments @ StoryChara [Red Side]

What are you doing in this town Harmonica?

Good karma+1 vote
ViperCanel
ViperCanel - - 19 comments @ My love warhammer pics

The soldier holds the flower curiously, which quickly withers to a blank grey corpse.

Good karma+2 votes
ViperCanel
ViperCanel - - 19 comments @ Improvement Mod

Problem is the vanilla game already has very lazy design that makes all armies feel pretty homogeneous. Do you really think hussars wore the same uniforms, whether they are used by West Europeans or Ottomans? (edit: Ottomans didn't even have "hussars," but I guess the term is used in game for generic horsemen and spoke on that basis) Or architecture was same for all people at that time? Even the Europeans, lazily grouped as East and West, has great variety among their cultures and development, which are stripped for cheaper and faster development.

As a modder I cannot expect you to reinvent the game, but by giving the three unique units that made Ottomans the Ottomans and let them stand out among the other factions, especially Europeans from whom they got their every other asset, you are taking away the uniqueness of that faction; not to mention it is historically laughable.

While I know this pretty lame game mechanic is not presented by you and other units were already there, by giving the last thing that makes them unique you actually make the Ottomans like a modded in faction whose assets were recycled from other factions, having no unique aspects of their own.

My dissent is for general RTS modding actually and not this mod, as people are so afraid of variety and asymmetry they try to make opposing forces very homogeneous among each other. A good example is WW2 mods that give the Allies Tiger tanks, and Germans Shermans. While this example has some historical accuracy in fact, it takes away from the beauty of contrasting forces clashing and turn it into a simple "red team vs blue team" scenario.

Sorry to bother you. I have no problems with you developing the way you want. I just wanted to express my opinions and you seemed to be the first person passing by that can understand my thoughts.

Good karma+2 votes
ViperCanel
ViperCanel - - 19 comments @ One last teaser

It is better when everything is consistent in a game, especially in a competitive mod. These women look DoW2 quality.

Good karma+2 votes
ViperCanel
ViperCanel - - 19 comments @ DLC: Eternal Conflict

Just happened with enemy commander too. And I was having fun with my 2 monkey lords, after all the effort I put in to building against hard ai in such a small map...

Good karma+1 vote
ViperCanel
ViperCanel - - 19 comments @ DLC: Eternal Conflict

My commander's death crashes the game. Any way to fix that?

Good karma+1 vote
ViperCanel
ViperCanel - - 19 comments @ One last teaser

Why give one army higher quality models and leave others the same?

Good karma+2 votes
ViperCanel
ViperCanel - - 19 comments @ Aeon Base Research Tree v2

Nice, it seems you guys removed "buy veterancy" stuff.

Good karma+1 vote
ViperCanel
ViperCanel - - 19 comments @ Aeon Mothership wallpaper

This is such a beautiful model. Finally it looks powerful like its FA cousin. Whose idea was it the make a skeletal UFO anyways?

Good karma+1 vote
ViperCanel
ViperCanel - - 19 comments @ Aeon Mothership wallpaper

When did you see a few THOUSAND units battling in a C&C or Starcraft game? I share your concerns about the mod though. Wow has it already been 5 years?

Good karma+1 vote
ViperCanel
ViperCanel - - 19 comments @ Improvement Mod

So everyone gets spahis now?..

Good karma+1 vote
ViperCanel
ViperCanel - - 19 comments @ Silent Hill: Alchemilla

Looks amazing. It seems my nurses just got even hotter ^_^

Good karma+1 vote
ViperCanel
ViperCanel - - 19 comments @ Nutrition

Great job guys. That's what I loved about first Stalker: immersion. I really love feeling like I am a character in the game, and introducing mechanics that are mostly overlooked such as sleeping and drinking helps it better than just super realistic bullet physics. And first person perspective is a must have for me in a roleplaying game. In third person, no matter how great its mechanics are, it doesn't feel more immersive than DotA for me. I will wait for your further proceedings to start playing CoP.

Good karma+1 vote
ViperCanel
ViperCanel - - 19 comments @ Vampire: The Masquerade - Bloodlines Unofficial Patch

The last update is a good Valentine's Day gift :)

Good karma+1 vote
ViperCanel
ViperCanel - - 19 comments @ Vampire: The Masquerade - Bloodlines Unofficial Patch

That's what I have been waiting for to start this game :)

Good karma+1 vote