Comment History
vinhdao
vinhdao - - 19 comments @ Fantasy Fleet 2 (Mass Effect)

Hi. Thank you!~

Sorry for delay. I do not remember what music is used. But I remember one I used which is globus preliator and a techno music called Universe. The beginning music is from Teknoman English Version. Hope this help.

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vinhdao
vinhdao - - 19 comments @ Fantasy Fleet 2 (Mass Effect)

Hi, sorry for late reply. I do not think it will work. The requirements is listed in the description.

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vinhdao
vinhdao - - 19 comments @ Fantasy Fleet 2 (Mass Effect)

The only map I can think of is "battle of the cores" that you can put those monoliths in. thanks and hope you enjoyed my mod :)

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vinhdao
vinhdao - - 19 comments @ Fantasy Fleet 2 (Mass Effect)

Ah, yeah those golianths lol. I forgot about how big they are and take a huge space to deploy. I made it so they were never intended to use for deployment only in AI scenarios. You can try to deploy them somewhere in survival scenarios. But it's been a while so don't know which ones.

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vinhdao
vinhdao - - 19 comments @ Fantasy Fleet 2 (Mass Effect)

Hi, it should work for at least 1.5. I haven't tried with higher versions as I don't have those versions. Always make a backup just in case. It's been a while since I played mod. Been uber busy :(

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vinhdao
vinhdao - - 19 comments @ Fantasy Fleet 2 (Mass Effect) NEW

Just to be safe, you need the Swarm and Order race to play, since they use modules from these DLC pack. I'm sure once you have those races, it should work properly.

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vinhdao
vinhdao - - 19 comments @ Fantasy Fleet 2 (Mass Effect)

Which music did it change? The in-battle music is only for the specific race you are fighting against. Nothing should be changed there. Do you mean victory/defeat music?

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vinhdao
vinhdao - - 19 comments @ Fantasy Fleet 2 (Mass Effect)

Hi Sauro, that's strange, I script it so it should revert back to the old image. It's good that you made a backup and like you did, you should be able to restore it by going to your backup GSB folder, look for the file campaign_title_2048.bmp in folder "GSB\campaign\data\bitmaps\ui" (or what resolution you were playing with and the picture you want to restore) and paste it back to the your modified GSB folder. Hope this helps.

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vinhdao
vinhdao - - 19 comments @ Fantasy Fleet 2.01 (Patch)

I think I found the problem. The ships in that level (and other levels with them) have smartbomb defense modules, which is a Swarm faction race. To be safe, you may also need the Order race to play this mod. I will post it on the requirements page.

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vinhdao
vinhdao - - 19 comments @ Fantasy Fleet 2.01 (Patch)

Thanks for your feedback. I will look into it to find the problem. May I ask what GSB version you are using? I will try to fix it once I know.

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vinhdao
vinhdao - - 19 comments @ Fantasy Fleet 2.01 (Patch)

Hi, what version of GSB are you using? I am using 1.59. I believe you that it failed and will try to fix it given the version number. Sorry for the inconvenience.

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vinhdao
vinhdao - - 19 comments @ Fantasy Fleet 2 (Mass Effect)

But you don't require Fantasy Fleet 1 to play Fantasy Fleet 2. FF2 is a stand-alone install.

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vinhdao
vinhdao - - 19 comments @ Fantasy Fleet 2 (Mass Effect)

Hi Vediano, Soullion Federation is old version (will delete soon). It was the first mod I made until I added dozens of other ships, which then I decided to call it Fantasy Fleet 2. I think you can find Fantasy Fleet on google. Google hopefast fantasy fleet. it should be the first link by positech. Hopefully it's still there.

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vinhdao
vinhdao - - 19 comments @ Fantasy Fleet 2 (Mass Effect)

Hi vediano, you need to download Faantasy Fleet 2.01 (Patch). One of the missions "... and the dirty dozen" doesn't work until the patch is installed. As for the Missions Tokyo City and Awakening. I can't seem to find anything wrong with them and they run fine using GSB version 1.5. I am not sure if anyone is having the same problems (any one please let me know). To be sure, maybe you can get the latest GSB and maybe that will fix it. I hope this helps!

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vinhdao
vinhdao - - 19 comments @ Fantasy Fleet 2 (Mass Effect)

Thanks for your support! :)

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vinhdao
vinhdao - - 19 comments @ Fantasy Fleet 2 (Mass Effect)

Thanks. I'll try to see why it isn't working. Will have an update for it if it is the case.

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vinhdao
vinhdao - - 19 comments @ Fantasy Fleet 2 (Mass Effect) NEW

Hi Crafcik, sorry for slow response. Some of the bigger ships take a while to load. If you are talking about the screen where it is loading the battle, it didn't crash, it just takes long time to load graphics into RAM because the ship graphics is very hi resolution. For example, the Hammerhead dreadnought takes 10 seconds for me on SSD drive to load. For HDD drive, it could take 2 to 3 times as long. Just have to wait. Once it loads, it is fast next time you start battle again :)

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vinhdao
vinhdao - - 19 comments @ Fantasy Fleet 2 (Mass Effect) NEW

Hi, sorry about the wait. To install it, all you have to do is copy Gratuitous Space Battles to where you have your GSB directory. If your directory is not called Gratuitous Space Battles, look inside the Gratuitous Space Battles directory, copy everything to your corresponding directory. E.G: data directory to data directory, campaign directory to campaign directory.... etc. Then run the game, if it works you will have a new race selection available called "Fantasy Fleet 2" If you want to use precustomized ships, copy GratuitousSpaceBattles (notice no spaces between words) to your My documents\My Games\GratuitousSpaceBattles . I tried to make it as simple as I could. Sorry about the technicality.

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vinhdao
vinhdao - - 19 comments @ Fantasy Fleet 2 (Mass Effect) NEW

Hi Roan, sorry about that. I tested this on version 1.59 and it seems to work okay. There has been issues with other mods that have had the same white square issue too due to incompatible versions, but oddly enough, it runs on their machine just fine. It might be graphical memory issue, but my initial bet would be version issue. As for textures that become squares, I gave hull textures more areal damage (e.g: 1 hit does not make the whole ship ruined but just where it got hit), but causes the squares mentioned. I tried to make it so that it has alpha feathering around the squares, but failed :( My mod has limitations, sorry about that.

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