3D Modeller since 2001. I have worked on projects such as Perfect Dark for Half-Life 1, Sands of War for Half-Life 1, Perfect Dark Source for Half-Life 2, Kurok and Halo: Solitude for the PSP's Quake engine. I'm a 3D designer, with little experience on designing organics but plenty of experience on inorganics, and I also do all sorts of animations, humans included. I also like to translate any mod in Spanish, as well as helping on how to make a mod translatable into any language. I like playing airsoft games with good equipment, which has taught me how to mannipulate a weapon for better animations. Castellano de pura cepa.

Post article RSS Articles
Reviving and clearing up Doom 3[CC]
Doom III

Reviving and clearing up Doom 3[CC]

Doom3[CC]

Wanted: C++ Programmers to finish programming Doom 3 [CC], porting it to RoE as well as other platforms, as well as audio transcribers for the remaining...

Solitude Update #26
Solitude

Solitude Update #26

Solitude 24 comments

On this update, Solitude team is back from almost the grave, and shows off that is alive and kicking with new map content and our voice acting job. Texture...