3D Modeller since 2001. I have worked on projects such as Perfect Dark for Half-Life 1, Sands of War for Half-Life 1, Perfect Dark Source for Half-Life 2, Kurok and Halo: Solitude for the PSP's Quake engine. I'm a 3D designer, with little experience on designing organics but plenty of experience on inorganics, and I also do all sorts of animations, humans included. I also like to translate any mod in Spanish, as well as helping on how to make a mod translatable into any language. I like playing airsoft games with good equipment, which has taught me how to mannipulate a weapon for better animations. Castellano de pura cepa.

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Report RSS CMP-150 High-Poly model (view original)
CMP-150 High-Poly model
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Description

High-Polycount model of the CMP-120 made for the Perfect Dark: Source mod project. You can see this weapon in the final product, as it was released. The original Nintendo 64 weapon was basically a Steyr TMP with a slider, so that's what I did. It has a not too big polycount because it was made with an Dual Wield feature in mind. It was textured later on by Iggy, after being selected from another design that was made also for this gun. This weapon was made on MilkShape 3D. 1712 triangles (Optimised for First Person) Finished on June 2007.