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Recreating Galactic Battlegrounds in Unity3D For Lulz

VectorIV Blog

I can't believe Vector would actually write an actual blog without shitty memes for once.

I was self-learning Unity3D for a job that I ended up refusing because the company was too out of touch for me plus the salary to work hour ratio was abysmal. Of all the RTS games I could have chosen out there, I picked Galactic Battleground because I loved the game, and I always wanted to "Enhanced™" the game, but the 2D engine is too hard to work with.

I just want to showcase some models and the work I've done in Unity, so here it goes:

This is most unlikely going to see the light of day, so sink all your hopes into the void.

PS I spent a whole night creating the underwater sun ray shader.

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VectorIV Blog 4 comments

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