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Comment History
VDS001
VDS001 - - 8 comments @ The Battlefront Project

Maybe the splash damage could indeed be the problem, thanks.

As a jedi I usually like to play as Vader, who has a slower combat style due to his slow stamina regen and low movement speed. Therefore I am often walking slowly towards the enemy with my block on and thus I do encouter these things more often.

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VDS001
VDS001 - - 8 comments @ The Battlefront Project

True, it is not. But whatever the case, if they are blocking correctly, they will still be send flying. And this goes for me as a human player as well. I still get thrown to the ground while blocking due to these blue orbs.

If you had read the description of the video, you would have known that I refer to instances where this issue takes place.

It is true that the Twi'lek blocked these shots, and I am willing to accept this. However, you should also accept that this is a standalone case, as proven by the video. I realise that the AI isn't always blocking, but when it does, it is still affected, just as I am when I am blocking.

I have started this discussion to hear other people's opinion on the matter, since I see this as a slight imbalance. You disagree that this would happen and I gave you proof that it does. Frankly, I can not do much more to convince you. If you like, I can also upload a video of myself playing as a hero where this happens.

This post is just a small shoutout te the creator of the mod that he is aware that this happens. It does not say I do not enjoy the mod, I sincerely do, it is the best BF2 mod that I have played. This is just a little issue that I would like to adress.

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VDS001
VDS001 - - 8 comments @ The Battlefront Project

True, but you will agree that this is a single case. I, too, saw that he blocked it. However, it is the only one that has done it, as opposed to all the others who have not, even if the shot came directly from the front.

I agree that it is possible to be blocked, but from my experience, it rarely happens and most of the time you are still send flying.

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VDS001
VDS001 - - 8 comments @ The Battlefront Project

Can you really block these blue orbs? I have trouble with this and, when playing as a jedi, I get thrown to the ground, and consecutively get taken out, quite often.

I made a video where you can see that jedi are affected by this shot. It is part of the Coruscant mission but this applies to the heroes like Yoda, Vader, Luke etc. as well.

Apologies for the quality but I had to make this with a lightweight screen recorder.

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VDS001
VDS001 - - 8 comments @ The Battlefront Project

Bullets can, the stunshot cannot. It might be repelled but you will still be send flying. And if I am, as you say I should, working alone, I will be blown to smithereens before i get back up again. Definitely if I do not have covering fire.

Even if working alone, that does not negate my second point that going into block mode can take enough time to take serious damage.

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VDS001
VDS001 - - 8 comments @ The Battlefront Project

I also had this problem. However, I afterwards reinstalled it without the "Battlefront II Project Power Patch 2.2", and then it worked just fine. I therefore suppose this bug is present in this patch. So, without this patch, the misscion should work just fine.

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VDS001
VDS001 - - 8 comments @ The Battlefront Project

I have a question or suggestion about the jedi/sith in the game.

Would it be possible to change swap the command for heavy attack and block?
Right now, in order to block you have to hold down the attack button. This means that de facto you will execute a strike, which with me often kills or injures my own teammembers. Furthermore, for the characters with a long attack animation like the emperor or vader, it takes quite a long time to go into block mode, enough time for the enemy to do some serious damage.

Also, I would like to suggest to, if at all possible, make these characters immune to the charged/stun shot on the semi-automatic weapons. Right now, facing Yoda, Vader, or any lightsaber user for that matter isn't as dangerous as facing a rifleman. Since they have to come close, you can simply fire the charged/stun shot, send them flying, and shoot them up while they are down.

Do you agree with me on this?

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VDS001
VDS001 - - 8 comments @ Edain Mod

Ok, I can understand that of the campaign. But what about the ents, can you change that? The system is exactly the same, the only difference is the way it looks and sinca it is already in the original game, I would think (but I might very well be wrong) that you could copy the visual effects. What I mean can clearly be seen in this video around 3:05

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