I am a writer and level designer experienced with the Source Engine and UE4. I am available to work on mods for pretty much anything and full games where less commitment is required.

Comment History
Valax321
Valax321 - - 11 comments @ Lobby

This work need more recognition; keep it up!

Good karma+2 votes
Valax321
Valax321 - - 11 comments @ Infinity Violation

They do. Just not on Moddb.

Good karma+1 vote
Valax321
Valax321 - - 11 comments @ Infinity Violation

Please, reserve the comments section for legitimate opinions.

Good karma+1 vote
Valax321
Valax321 - - 11 comments @ Stalegummybears

You're a Makka Pakka.

-Unbiased modder Valax321

Good karma+1 vote
Valax321
Valax321 - - 11 comments @ Fallingliquid

Nice job! The image of the outside looked real the first time I saw it. Probably the best level design I've seen in Source.

Good karma+1 vote
Valax321
Valax321 - - 11 comments @ Infinity Violation

You are serious right?

Good karma+1 vote
Valax321
Valax321 - - 11 comments @ Infinity Violation

We're comparing to BMS now? I'm not sure whether thats good or bad (no 8 year development cycle).

Good karma+1 vote
Valax321
Valax321 - - 11 comments @ Comparing: A HL2 kerb to Infinity Violation

Thanks for the feedback. The player can walk onto it fine, its lower than 16 units. I will take what you said and try to fix it.

Good karma+1 vote
Valax321
Valax321 - - 11 comments @ Cool Reflective Tiles in Source

Yeah. I figured out how to tone it down and it is much better.

Good karma+1 vote
Valax321
Valax321 - - 11 comments @ Cool Reflective Tiles in Source

Kind of. It uses the same system as water. But it has a separate entity and is much more flexible than water, and it is made to have a tile surfaceprop, while water is set to be non-solid and splashy in the code.

Good karma+1 vote
Valax321
Valax321 - - 11 comments @ Fixes, Story and Demos

The layout is not my fault!!!

Good karma+2 votes