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Comment History
Vaderthegamer
Vaderthegamer - - 17 comments @ DarthMod Empire v8.0.1 Platinum Patch

do i need both the 8.0 along with this?

Good karma+1 vote
Vaderthegamer
Vaderthegamer - - 17 comments @ Star Trek Armada 3: The Final Frontier V1.00 & Galaxy Forge [Full]

New to STAIII is the final fronter and call to arms the same as the regular mod or are they separate things and should I just stick to downloading the old one?

Good karma+1 vote
Vaderthegamer
Vaderthegamer - - 17 comments @ May the Fourth be with you! - New Clone Troopers!

Please tell me these units are individually controllable. (checks in game) Happiness levels over 9000! Can we make the stormtroopers like this too, would be cool.

Good karma+1 vote
Vaderthegamer
Vaderthegamer - - 17 comments @ Star Wars The Clone Wars Version 4.0 Demo

I have a problem (a major one!) I just downloaded this mod and when I loaded in, all units and buildings were stuck in weird positions and were bright neon green, the functioned as normal units but had no proper model or animations. I think something went wrong, I installed and did everything standard to swearfoc but this happened. I am extremely confused and need help.

Good karma+1 vote
Vaderthegamer
Vaderthegamer - - 17 comments @ Battlefront Ultimate Commander

Any ETA on the release?

Good karma+1 vote
Vaderthegamer
Vaderthegamer - - 17 comments @ Star Wars Mod Reborn

Hello you amazing people. I have played this mod for about an hour and here is my thoughts

1. Where is the love for the empire? When i loaded up a campain with them there were no missions. Can we have some please?

2. I've been watching captain shaqs gameplay (which is the reason i got this mod) and tried playing as the rebels. Have you removed a couple of missions, because on his lets play he had a reconisence mission and protect a big ship mission that you get another xwing and hamarhead. I want them but it already put me to aid the war effort.

3. This is just a question. How do you auto aim? Captain shaq says something about turning on auto aim and he gets lots of kills. I cant hit anything in my xwing.

Other than that good job.

Good karma+2 votes
Vaderthegamer
Vaderthegamer - - 17 comments @ Republic at War v1.1.5

This mod won't install. I run it and it says it cant find forces of coruption. but I have it on my pc. I placed it in a folder called mods inside the corruption folder and everytion same problem. someone please help me

Good karma+1 vote
Vaderthegamer
Vaderthegamer - - 17 comments @ Galaxy at War: The Clone Wars

The problem with it is moding civ4. It's annoying because it is poorly optimized for moding in Windows 10. All the files are in different places, installing pictures requires a certain type of file and getting that file is difficult with the software my camp has. It's a pain in the neck.

Good karma+1 vote
Vaderthegamer
Vaderthegamer - - 17 comments @ Galaxy at War: The Clone Wars

Is for middle school to highschool

Good karma+1 vote
Vaderthegamer
Vaderthegamer - - 17 comments @ Galaxy at War: The Clone Wars

It's a two week camp that introduces people to moding. We're working on civ4 (things like adding leaders and creating new factions) and will work on gary's mod later on.

Good karma+1 vote
Vaderthegamer
Vaderthegamer - - 17 comments @ Galaxy at War: The Clone Wars

Shut up. He can say "bloody" because he's English. He used correctly too.

Good karma0 votes
Vaderthegamer
Vaderthegamer - - 17 comments @ Galaxy at War: The Clone Wars

I've been at a moding camp and it is hard just to make small changes. I have high regard for you people.

Good karma+3 votes
Vaderthegamer
Vaderthegamer - - 17 comments @ Galaxy at War: The Clone Wars

Cool thanks man

Good karma+2 votes
Vaderthegamer
Vaderthegamer - - 17 comments @ Galaxy at War: The Clone Wars

I believe the problem starts at episode 3 and continues for the rest of the series.

Good karma+1 vote
Vaderthegamer
Vaderthegamer - - 17 comments @ Galaxy at War: The Clone Wars

Really? 56 frigates and 24 capital ships in a single fleet? Not deployed over the cap limit? And the enemy had at least 4 fleets around this size. Tell me this isn't over the cap limit.

Good karma+1 vote
Vaderthegamer
Vaderthegamer - - 17 comments @ Galaxy at War: The Clone Wars

What I mean is that the enemy won't stop building ships and so end up with 100+ stack fleets. The land forces were fine. The game became unplayable and capt. Shack had to resort to hit and run tactics because he could reproduce the fleet faster than the enemy could replenish.

Good karma+1 vote
Vaderthegamer
Vaderthegamer - - 17 comments @ Galaxy at War: The Clone Wars

will this have the problem of the enemy forces building beyond cap like in Captain Shak's The Clone Wars Mod Series reference videos: Youtube.com

Good karma+2 votes