Damn, sorry. I don't come here often nor do i have a twitter he; You can add me on steam if you want to, or pm in moddb too. Again, sorry for the delay
Damn, sorry. I don't come here often nor do i have a twitter he; You can add me on steam if you want to, or pm in moddb too. Again, sorry for the delay
Dammit you made me check if there was a demo or something on the download section haha...
i'm sad now.
I think i just paudureci hearing this, just saying.
This one is the sexiest tripmine i have ever seen.
I think the perspective in this mod is First Person, just saying.
Achei que ia ser o cara da trivago heuheuehuh, mas esses menes mudam com o tempo. Dollynho é immortal.
Se mudar a textura das carnes pra um papelão com o logo da Friboy também faria sentido uehuehue GOGOBR
Pena que as texturas ficam cagadinhas :c
Mas acho que é melhor do que fazer do zero, pq pelo menos os brushs tão de boa
Noza mano, que trampo. Mas porque portar do HL:S? As ferramentas pra decompilar mapas do source são melhores?
Locking a sprite in a certain axis you say?
The mod still beautiful btw, amazing work.
If you like frenetic gameplay then you will probably like hl1 better.
But, if you prefer a more story-driven game, HL2 should be perfect for you.
We may have different types of nutrition I suppose
Hey, could you do like:
If gordon have some energy in his suit, and get hit, the effect would be a sparkle, otherwise, blood.
Extraordinary work by the way.
Hey, just a reminder, if the floor that the player is in has "Additive Transparency", it will get the straight vector bellow the player, in this case, the floor that has no Transparency will be black. There must be a workaround but I don't remember anymore :<
Eita cuza1, eu tinha visto uma entidade func_parent no Spirit, mas tá maneiro, zoem pra caralho o código hueheuheuheuheue
Mano, assim, só perguntando, 6 implementaram do zero ou se basearam no spirit of half-life?
It would be cool to see the intro with these graphics
Achei que ele ia subir fazendo um pole-dance 5/7 hue
I like the way the mod uses old models, it's just classic as f*ck, anyway, the colors are a awesome way to tell which player is throwing them, but I think their spawn location are a bit odd...
F*cking perfect, a few bugs but that's just charm. Keep up the good work, dude. Really felt like playing a different game. Just found 2 secrets though.
It makes more sense to use it with the mouse wheel than the horizontal one.
By the video they uploaded, yeah. Maybe it's just transitory idk. But why use the v1 of my map? ;___; it makes my eyes and heart bleed.
Why everybody keep using the v1 of my map?
The v2 is right f*cking here --' ==> Moddb.com
Does it give some error? Like precache errors or something?
Just kidding, they are entities, probably scripted sequences or sentences.
They are new monsters called low poly barneys...
Adorei a referência sutil do cu... heuhueheuheuhe
Loved how the caution sign form ******* in brazilian portuguese hueheuheuhue
Caras, tem como fazer o Gman ser o Silvio Santos? Kkkk'. E na hora da explosão no unforeseen consequences coloquem o audio do faustão falando: - Tá pegando fogo bixo, desliga isso aí.
User47
Lucas joined
My first game was Half-life and i loved-it, since then i love FPS games. I'm a mapper for goldsource and source engine and i intend to make computer science and be a game maker. goal:learn C language to be a Codder :P