Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.
Not sure why this has such a low rating.
It was a little easy, I don't think my health dropped below 75% at any point. The mapping is also a little basic and blocky and the lighting isn't particularly interesting, but there is a definite degree of charm in these maps.
There's some really cool stuff in here! I had to laugh when I walked into the huge outdoor area halfway up.
I guess overall it did start to feel a little bland towards the end, but I still wouldn't say it was a terrible experience. Hope to see more from you, working with what you have learned.
Another appalling excuse for a mod. This is just a lazy model grab with no credits to the original authors (the people who put in the hard work)
There's no consistency between the models, the zombies apparently find the time to change their clothes after getting headcrabbed.
It is also massive in size because it contains all of the games original assets, whether they have been modified or not.
Half-Life minus get's a 1/10 because a zero rating isn't possible.
The follow up to one of 2017s best Goldsource mods, it's no surprise that Autonomy Lost looks incredible... for the most part.
While a lot of the areas contain a ton of detail and nicely varied lighting, the last few sections feel terribly bland.
Same can be said for the gameplay. Nice and challenging throughout, but this takes a nose dive in the closing couple of maps with a lot of featureless open arenas. While this does mean you have great freedom of movement, allowing you to circle strafe larger enemies while filling them with buckshot, it also means that it is entirely possible to sit out of range of their attacks and plink away at them with the glock. It is also very easy to get trapped on the geometry in certain areas, requiring the player to use noclip to get out and proceed. It also has a couple of sections where I was apparently key hunting, without knowing that I was key hunting. I would see a message that I had acquired a key, only to backtrack, confused and searching for a locked door that I had apparently missed.
The plot is pretty basic to the point where it isn't really necessary at all. In fact, the intro text faded so quickly that I only really took half of it in.
Ambience remains fantastic throughout and is one thing that maintains it's high standard right up to the finale.
On top of all that, the mod is crammed with some really nice scripted sequences, as well as a number of easter eggs that reference music, movies and other videogames.
"Shake it baby."
Definitely not the most attractive looking map pack and the semi open environments completely break the flow. Having said that, it's still enjoyable to a point and the new setting makes it a little more interesting to stick with it.
I did think the area with the Apache and Gonarch was serverely lacking cover, which became especially frustrating when approaching the RPG grunt.
Overall, a short and fun little map pack with occasionally frustrating design.
This mod is awesome. The only part I had issues with was the ambush by the black ops. The scene itself was very well put together, but I found that the night vision made this section a lot harder.
Otherwise, it's a nice short and quality mod
This was a very pleasant surprise. Up until today, I had heard absolutely nothing with regards to this mod, likely due to it’s developers sticking to Russian modding sites and communities.
A very nice, solidly built series of maps with a winter theme, jam packed with classic Half-Life gameplay. The story (shown in an intro cutscene which you can skip entirely if you’re not interested) is basic. Scientists (Shown in white HEV suits) are drilling through rock in the Arctic when they bust open one frozen chamber too many and unleash frost demons… or something. The military is hastily called in to deal with the situation and then you start playing. You’re character however, is completely anonymous. I assume you are simply one of the nameless scientists as you appear to be using the white HEV, but this is never confirmed as such. Also, the military is hostile as per usual, but this is never officially explained. In fact, once the intro is over, there is absolutely no narrative or hint of a plot whatsoever, which was a bit of a shame.
There are some minor code changes in place, that actually have quite a large impact on the way you approach combat. The pistol has a slower rate of fire, smaller magazine and a nice two shot burst alternate fire. The MP5/M4 has been replaced with what looks like an FAL Rifle, with a much smaller clip size, slower rate of fire but packs a hell of a punch. The rest of the arsenal remains fairly standard.
The enemies are your classic Xen monsters, reskinned to suit the winter theme (I say reskinned, I mean greyscaled), while the grunts sport winter combat attire.
The combat on the Hard setting was very nicely balanced. I found myself scrounging for any health and ammo I could find, often running around with nothing but 25 Health and 3 pistol rounds to my name. However, while a lot of the terrain is impressive, it can cause issues where you get stuck which can make the tense firefights downright infuriating in some instances. When you’ve gotten through several battles without taking a single hit, you can feel cheated when you get stuck on seemingly nothing and take a vort blast to the face.
The lighting throughout is pretty sterile and uninteresting, until you enter the caves around the midpoint. These areas are simply gorgeous by Goldsource standards.
Overall, this is definitely worth a playthrough, so long as you’re not expecting a deep or interesting story line.
Complete and utter waste of time. There is literally no reason for this to be on ModDB. If you're not going to make an effort, why even bother? It's mind blowing how many people are throwing away their time on stuff like this? Why not make an ACTUAL mod? Something worth other people playing...
Though this may be a first attempt at a mod or even level design in general, I'm going to review this as I would any other mod because it's been available to download and play.
Lost in Xen is not a good mod. The developer has made such little effort that it actually borderlines trolling.
Do not be fooled by the number of maps in this mod, there are only two. One is the training map which doesn't actually train you on anything other than the mods maze style monotonous maps. The second is the "Xen" level, which is basically another maze with Xen textures. This second map is then blatantly copy pasted nine times to make up the rest of the mod, which sees you fighting the same three enemies (headcrabs, zombies and houndeyes) for the most part, while throwing in a fourth (the vortigaunt) in the last two maps.
Also, there are a large number of custom weapon models of varying quality (Standard HL, HD and HL2 ports) and given the lack of a readme file means that none of the original authors were credited which is frowned upon at any level of mod development. There is also a music track in the menu screen, again shamelessly lifted from another mod and no credits given. CREDIT THE AUTHORS OR DON'T USE THEIR STUFF.
There is no form of narrative whatsoever so story is none existent. The only goal appears to be to run from one teleporter to another, killing everything in between. Fair enough, this used to be the basis for all shooters back in the days of Doom and Quake, but this is a mod for HALF-LIFE, the grand daddy of story driven FPS games, and there is no story whatsoever.
Avoid this at all costs.
This mod is OK at best. It has some really cool ideas and the new models and enemies are a nice addition. The mapping isn't anything special though and there is way too much time spend running around empty featureless corridors.
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