Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.

Comment History  (0 - 30 of 2,274)
UrbaNebula
UrbaNebula @ Stove and sink.

I like the textures but the scaling seems off. That's either a very big sink or a very small oven.

Reply Good karma+1 vote
UrbaNebula
UrbaNebula @ The Core

And yet we only started uploading screenshots in 2008, so there are 2348 years of work we've not yet shown! Crazy right??

Reply Good karma+2 votes
UrbaNebula
UrbaNebula @ The Core

Lots of new stuff, yeah. Just not that we're going to spoil on moddb. :D

Reply Good karma+1 vote
UrbaNebula
UrbaNebula @ The Core

Thanks for the comment. :D

That trailer is pretty out of date compared to what we have in the mod now, but hopefully the end result will be worth the wait.

Reply Good karma+2 votes
UrbaNebula
UrbaNebula @ Story From Ravenholm

Looks pretty damn dark... The screenshots are almost entirely black. Think I'll pass.

Reply Good karma+1 vote
UrbaNebula
UrbaNebula @ Black Mesa: Classic

A quarter is three months, so Q2 would be between April and June

Q1: Jan - Mar
Q2: Apr - Jun
Q3: Jul - Sep
Q4: Oct - Dec

Reply Good karma+6 votes
UrbaNebula
UrbaNebula @ Half-Life : Catastrophe

Holy pants! How did I miss this gem. Tracking!

Reply Good karma+13 votes
UrbaNebula
UrbaNebula @ REV Intro TEST/UNFINISHED

My God! They're... they're full of popcorn!

Reply Good karma+1 vote
UrbaNebula
UrbaNebula @ Restored Neural NPCs (2.X)

These look incredible! Nice work.

One thing I will say is that some of the textures, particularly faces look like they are off center, which is an issue the older models had too when exported with something like MilkShape3D. Are there any plans to make these adjustments in future to align them correctly on the UV Map?

Reply Good karma+5 votes
UrbaNebula
UrbaNebula @ Zom 1

...and Reissues.

Why are there zombies if the mod is about terrorists?

Reply Good karma+1 vote
UrbaNebula
UrbaNebula @ Chronicle 87

Bucking Ham Palace? Hahaha.

Reply Good karma+1 vote
UrbaNebula
UrbaNebula @ Black Mesa - Information

I'm aware that this is purely promotional, but if you are planning to use this as a base for a poster in-game, I would suggest left aligning the text. It just looks off with it being center aligned.

Otherwise, this looks great! :D

Reply Good karma+3 votes
UrbaNebula
UrbaNebula @ Maggy_

It means they are a subscriber.

Reply Good karma+1 vote
UrbaNebula
UrbaNebula @ VANCE

It's heavily implied that Gordon Freeman would be returning. Kleiner even says, "I expected more warning." This suggests that he knew that he would be arriving in City17 at some point, likely the GMan pulling some strings.

I would assume this is also how Kleiner came to possess and modify the HEV suit prior to his arrival, as GMan states at the end of Half-Life "As for the suit, I think you've earned it."

Reply Good karma+1 vote
UrbaNebula
UrbaNebula @ The Core

Noop. It doesn't even work on Mac. Haha

Reply Good karma+4 votes
UrbaNebula
UrbaNebula @ Projector

"Screen surface is not a dry erase board"

...Bottom left corner in permanent marker: "lol ok"

Reply Good karma+1 vote
UrbaNebula
UrbaNebula @ US Soldier

Rockin those Playstation 2 graphics...

Reply Good karma0 votes
UrbaNebula
UrbaNebula @ The Cutting Room - Part 1

Not trying to say that I'm judge, jury and executioner with regards to what people should enjoy, but it's just the way I feel after working on this particular section and trying time and again to make it work.

The old map files have not been deleted, just removed from the campaign. I imagine that they will be included in some way, shape or form once the mod is released. I know it's the kind of thing I myself enjoy looking through when modders release old/legacy files. :D

Reply Good karma+2 votes
UrbaNebula
UrbaNebula @ The Cutting Room - Part 1

Yes, indeedy

Reply Good karma+3 votes
UrbaNebula
UrbaNebula @ The Cutting Room - Part 1

The issue is overall bad design for the whole section. Half-Life had the intro sequence in the tram which works for a number of reasons.

1. The player's movement is restricted to the interior of the tram, but they can clearly see the massive environments around them. This gives a sense of scale to the facility, as well as seeing people going about their day to day duties and setting the tone.

2. The announcement system within the tram acts as a lore dump, reeling off information about Black Mesa and the Science Team but in a way that is natural.

3. The information about Gordon Freeman and his role within the facility are provided in text on the screen during the less visually active sections of the ride.

After arriving at the AM labs they could explore to their heart's content, getting world building information from one or two line comments made as you passed various NPCs in the halls.

"Good Morning, Gordon."

"Big day today, Freeman."

"The sample was just delivered to the test chamber."

The problem with The Core's intro is that the player rode the elevator down to the central complex in relative silence. The only thing to do was stare out of one available window as the facility passed them by.

After that they had to follow a scientist, walking down a hallway. There were things to look at as they went, but the scientist would keep walking, often out of earshot and it just didn't make a lot of sense for them to continue babbling away to themselves across the room. On top of that, the dialogue was neither natural nor interesting.

Reply Good karma+3 votes
UrbaNebula
UrbaNebula @ What does the cat say?

Well, my cat says, "Hey, I just walked across your keyboard and all the boxes and grids and stuff disappeared from your screen. You're welcome."

¬_¬

Reply Good karma+13 votes
UrbaNebula
UrbaNebula @ shitty_sigarette

Sorry to say that you'll likely not get any response from this troll. He intentionally makes every aspect of Modificated absolutely awful to try and bait people. Any serious criticism or advise is mocked or ignored.

I think it's supposed to be funny but I'm not sure to whom. Probably just this guy himself.

The only light at the end of the tunnel is that his mod isn't real, so wont be released. Its just screenshots and videos from Garrys Mod. He'd have much bigger issues from all of the copyrighted music and audio he's using, let alone the models...

Reply Good karma+2 votes
UrbaNebula
UrbaNebula @ Vote now for Mod of the Year!

Way ahead of you. Absolutely fantastic mod.

Reply Good karma+6 votes
UrbaNebula
UrbaNebula @ HALF LIFE: Escape from Area 99.

Played for a couple of hours so far. Will do a full review when I get around to completing it. Here are might thoughts so far.

The Good

+ There's a lot here. Like I said, I've been playing for two hours at this stage. Maps are lengthy and there's some nice variety in the game play.
+ Some really interesting and unique ideas.
+ Clever use of existing assets, some slightly modified to fit the mod.

The Not so Good

- Some parts are not really intuitive. Certain mechanics work in places and not in others.
- The plot is shallow at best. There were a lot of times where I wasn't sure what my ultimate goal was, besides finding Rosenberg.
- Some of the mapping is a little bland/basic, so areas kind of meld into one big dull experience.
- The download is HUGE because for some reason you've packaged up a ton of assets from the original game, which you don't need to do for a mod... Things like the original texture wads, models and sprites... Just include the stuff that's new, and the game will inherit the existing stuff from the Valve folder.

The Bad

-- There are moments in the early parts of the mod where health is really scarce. This is especially apparent when playing on hard
-- Some autosave triggers happen right before you are attacked by an enemy, so if you're on low health and the game saves in front of an enemy, you end up in a loop of reload and die and have to revert to a previous save. In other areas, there is no autosave at all, right at the beginning for example I had to watch the slow intro cutscene twice because the assassin killed me.
-- The part where I am at the moment, I'm running around in circles in the dark. There is no light besides the flashlight, which drains after a while. It's a low point for me and I stopped because it's not much fun. As per my point about the thin plot, I've got no idea what I'm doing down here and what I'm actually looking for.
-- Opposing force characters and enemies are present, but do nothing. I would either script them to play out scenes away from the player, or just not include them. It's strange when they're just hanging around doing nothing.

I'll post a review when I actually get around to finishing it, but so far it's at an average score in my head, around 6/10. It could be better, but it could also be a LOT worse. :D

Reply Good karma+2 votes
UrbaNebula
UrbaNebula @ EFA99 Osprey 2

Yikes! What is holding that landing pad up? I don't see any support structure! :O

Reply Good karma+1 vote
UrbaNebula
UrbaNebula @ 10 Years of The Core

Please no...

Reply Good karma+43 votes
UrbaNebula
UrbaNebula @ Science-Life

So edgy

Reply Good karma+1 vote
UrbaNebula
UrbaNebula @ Pierce Jean - Arms

"Pew pew"

Reply Good karma+2 votes
UrbaNebula
UrbaNebula @ Modificated

I assume it's some kind of irony...

Reply Good karma+4 votes
UrbaNebula
UrbaNebula @ Half-Life : Echoes Release Date and Trailer

You want Hunt Down the Freeman... Pahahaha

Reply Good karma+3 votes
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