Wow, this looks really magnificent.
That sounds realy awesome. Now that you mention it, the only ambience i remember is on the map Moriah Coast (8 players). There it was raining and you can hear thunder from time to time
I love fighting in urban maps. but what is the green area on the first picture?
an area already flooded with orks?
"ARH-WOOOOOOOOOOOOOOOOOOOO" - random Space Wolf
Please PLEASE fix the zoanthrope (Tyranids). The Shield doesn't drain. (12 Tau turrets, 3 elite XV88 und 2 Tau commander and the manta shooting it)
The tyranids are impossible to beat once this unit ist on the field.
i like the colors on the great Gargant. (aka the mother duck)
will the gargants (aka the ducklings) have color shemes too?
"Just another day at the office" - the Carnifex
Looks awesome :)
Thank you very much!!
A Question: How do you usually play Ultimate Apocalypse, when you play online? Do you use the steam version with the steam servers? or do you use the "Community Patch" aka SSCP to play on their custum server?
Or do you play with the retail (CD) version via LAN and a "Virtual LAN Service" like hamachi?
Scenario: Skirmish against AI, i build my up until i got the great pyramid. There i can click on the first activate button.
The build processs starts, but stays at 0%. same for other build options in the pyramid.
My winconditions:
Apocalypse wincondition (the first windcondition)
Army Cap +10
Builder units
Wincondition: Annihilate
Restriction: Game-Enders (AI)
Restriction: Game-Enders
Thank you very much for the update. Tested it out and found three bugs:
1) Shrine of the laughing god has pink textures
2) Ouchy Platform (Orks) has a strange texture (big pink rectangle) when firing, no model is show when placing the turret
3) Great Pyramid cannot build scarabs, or comaanders, and cannot be upgraded (or activated) --> Game enders are deaktivated
Thank you very much, i just wanted to write the same.
Awesome :) Please give us the download Link....can't wait...i NEED IT
all the other brothers can't deny..
looks good, my suggestion would be something on the back.. like in this article: Wh40k.lexicanum.com
Hi, man i have nearly forgot how hard it is to play against demons :P
I realy appreciate your work, will look forward to the next big update :)
Keep it up :)
Nope, Deamons still crash around 5-7 Minutes playtime
Good to hear from you :)
i have three suggestions for the patch: please PLEASE makes the phantom titan from the elder mortal again. If the AI builds an phantom titan it is literally immortal. I'm seriuos my ally had Angron, and i had 10 Sentry pylons, 2 Doomsday Monotliths and 4 Doomsday Barks and several smaller units fighting against it. As long as it stands it regenerates the shield so fast, nothing can beat it. (the strange thing is, when the titan is moving the shield basically vaporates with a few hits)
2)Please remove the ability from the sentry pylons to be built wherever they want.
3) Please add more units that can disover hidden enemies, and make the hidden enemies more...discoverable. I am talking about furies that cannot be detected, EVEN if a detector standing right next to them (in my case the etheral from tau)
ps: i don't know if it is a bug, but it seems the ai can attack with airstrikes (IG), the Seeking missle (SoB) or some Air strike "thing" (Space Marines/Inquisition) or the airstrike from the orks without actually seeing/discovering my base.
Apart from that , i have to say the races are very balanced. Especially the Space marines are now fun to play. The degeneration of the necron plasma generators are an important step, the tyranids are fun to play against, espacially when they just overrun you... exactly as tyranids behave..only thing is, they should focus more on the trygon titan (not the hyrophant since they often lock the titan in their base)
I want to ask a question: is there a possibility to have translated content? i'm mainly talking about the text, since on my language (german) some things are in english, some (probably the original strings) are in german. Is there a way that these english texts can be translated and integrated in the game? My native language is german, i can translate the text parts themselves, i just need to know how i can do this.
Wow they look great, looking forward for them
So, if it is stated that the turrets can't be placed outside of the control area, why can i built the sentry pylons (the one wich you can built with the scarabs) outside the control area?
There is a file called "UA 1.82.0 Changelog" in your Soulstorm folder.
damm, just found it. good update :)
One Suggestion: Can you please...apocalypse the Apocalypse maps (so you can zoom out) and fix the ultimate apocalypse (8player) map? i realy love these map, but UA always crashes when i try to load it.
Hmm, i can't find a changelog :(
from what i "saw" in the game, necrons move slightly faster with the death march 2 upgrade (for necrons it looks like they are running)
There is a new monolith called the battle-monolith, (weaker than the siege monolith, but your units can teleport to it)
Immortals seem a little nerved against vehicles.
Thats all i noticed from a quick match against AI
Yeah i get it, now it IS harder to defend the base, since you just cannot buil up a "turret wall", but after playing some games, it is more fun. Espacially against demons, since their turret are fairly strong and built themselves up. and for proper defences you can built walls.
Hi, thanks again for you update on the already awesome mod :)
One quick question, why do you removed the feature to place turrets where you want them? why they need an control field again?
Is this a preparation for a campaign mode? or is this because (human) players spawn turrets like crazy over the map?
Wow, they look really great. Maybe you can increase the contrast between the unit and the background a little bit, ingame is sometimes difficult to see.
unit247
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