This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.
DOES NOT REQUIRE previous patches! Install directly after the main THB release. Can also be installed on top of patched THB. Changelog in the description and with the patch. Click "read more +" for download mirrors and the changelog.
Mega.nz
Gamefront.com
Drive.google.com
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Hint:
!!- = Must be done! (Most wanted)
!* = Applied ingame, but as rough drafts (non final product)
* = Fixes.
- = Ideas not taken to effect yet.
> = Noted for next version or future versions.
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PLANS FOR FUTURE VERSIONS:
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NOTES FOR NEXT VERSIONS!
1.85 stuff. Due to needed patch asap to fix crashes and scar errors.
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AI Changes:
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* Daemons dynamic addons were removed due to crashes.
* Daemons can no longer build the Herald of Tzeentch due to it crashing the game.
* Space Marines can now build the Listening Post Upgrade, causing the game not to crash.
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Global:
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* Readded Necronguy's version 1.83 to the mod as it was forgotten to be added to version 1.84. EXTREME apologies.
* Hero research level 5 no longer requires a relic, but hero research 8 does.
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Chaos Marines:
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* Warp Storm deals slightly more damage.
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Chaos Daemons:
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* Warp Storm deals slightly more damage.
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Dark Eldar:
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* Shadow Super Heavy power cost increased by 100. Damage increased by 10%.
* Scourgers, Trueborn Warrior, Raider, Turret, Listening Post, and Warrior Dark Lance damages increased by 10%.
* Voidraven Bomber/Fighter weapon damages increased by 30%.
* Voidraven Fighter can now upgrade with all three missile types as two weapons.
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Eldar:
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* Ancient Wraithguard pink texture was fixed.
* Ancient Wraithguard bad fx texture was fixed.
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Imperial Guard:
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* Earthshaker Platform cost decreased.
* Volcano Cannon ammo addon cost and cost time increased.
* Deathstrike Missile Launcher abilities now recharge half as fast.
* Deathstrike Missile Launcher nuke damage tables were fixed as the minimum damage was very weak.
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Inquisition:
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* Inquisitor's Firebolt ability damage decreased by 40%.
* Inquisition skull Probes infiltration of attached squad was removed.
* Exterminatus now effectively kills everything for 100% sure, ranging to 1,000,000 damage on repeat.
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Necrons:
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!* New Unit: Lychguard
!* New squad leader: Necron Eliminator Warrior
!* New research: Destroyer Disruption Field III
!* New research: Heavy Destroyer Disruption Field III
!* New research: Greater Vehicle Armor
!* New research: Lychguard Disruption Field I-III
!* New research: Unlife I-II
* Sentry Pylon power cost decreased by 100, due to inimmediate global range.
* All Energy Beacons once again restore weapons on Great Pyramids (sorry about that guys, I don't know how it was removed.)
* All 5 tier power income researches increase the power gathering rates.
* Deathmark Enhanced Disruption Field research was fixed and now upgrades Deathmarks with the addition of the removal of Death Lord modifiers.
* All Enhanced and Quantum Disruption Field research health increment modifiers decreased.
* Solar Power icon was changed up.
* Pariah and Deathmark squad caps reduced from 7 to 6.
* Deathlord can now properly reinforce with Pariahs.
* Destroyer Lord no longer uses the system of morale and its shield research grants extra protection versus ranged attacks.
* Sentry Pylon and Doomsday Ark Particle Accelerator damage increased, especially against titans, super heavies, super structures, and daemons.
* Gauss Pylon main damage increased and it is now 100% effective against all armor types except basic structures, living metal, and daemon armor.
* Pariah disruption field research requires tier III.
* Deathstrike Pariah damage increased the more you upgrade the Disruption Field research.
* Immortal Gauss Blasters no longer fire on the move.
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Orks:
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* Wierdboy/Weirdboy MegaZzzap ability cost decreased from 1000 power to 500 power.
* Wierdboy/Weirdboy Frazzle ability now works properly as an ability.
* Ork Recruitment research was removed.
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Sisters of Battle:
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* Nunciate Superior is no longer broken and now costs 800 requisition and 210 power.
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Space Marines:
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* Listening Post fortification upgrade was properly applied to the Listening Post.
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Tau:
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* Tau Listening Post Improvement Upgrade now applies correct modifiers and no longer requires the first turret research.
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Tyranids:
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* Spore Strike global ability cost and recharge wait period decreased.
* Claim World research decreases the prices of units in the Hive Mind by half instead of making them free.
* Expanded the control zone radius of the turrets.
* Capillary Veins decrease in cost was removed.
* Hormagaunt Adrenal Gland research modifiers increased.
* Hormagaunt and Termagaunt health increased.
* Deepstrike Spore Clusters cost increased to 300 power.
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Tech Trees (Visual Images Separate from mod): |
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* Updated Orks Tech Tree to 1.84.
* Updated Imperial Guard Tech Tree to 1.84.
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SCAR (Winconditions): |
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* Apocalypse Rules wincondition was fixed and no longer causes SCAR errors.
* AI can now research wargear even if Tyranids aren't a valid mod.
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SCENARIOS: |
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SOUND: |
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Thanks! Downloading now! :D
Almost forgot!
FAQ: Moddb.com
Changelog provided above!
Bug report thread will be up later when I check the forums for what I've missed these past 5 months.
Version 1.82, 1.83, 1.84, and 1.84.5 video updates on my channel sometime this week and next week.
NExt patch coming in today (11/13/15)
US or EU time? ;)
Necron guy's 1.83? I am confused, what is that?
Aye, version 1.83. 1.84 forgot to include it, so it skipped 1.83 completely, causing crashes and multiplayer desync.
FIXED.
This patch is not the big one which was expected right its just the fix?
Not the big patch, but it is a much needed update as it fixes a lot of crashes.
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Will there be anything to replace that herald that was removed. 1 less commander = 1 less global bonus for their infantry/econ which in terms makes that mark less valuable compared to others and races that contain more commanders with similar bonuses.
Only to the AI. It's temporary than to see the game crashing.
OH thanks!
I tired downloading the patch from all sites. It comes back as a 5[1] file and windows says it's a unknown file type. Can you help me out here.
Rename it to "Patch.exe" and it should work.
Ive seen the Demons ai in the past, make the hearald of tzeetch all the time, with no crashes whatsoever. Are you sure its what crashes the game and not something else? Cause as someone who only plays against ai its a shame to have them nerfed a bit.
Well, I got two reports of it spawning then crashing the game immediately on spawn. If I am wrong, then I'll readd it to the AI army list.
So, two games in a row in multiplayer after starting the "Unlife I" I crash out of the game. I am not sure what other information to give to help you pinpoint the issue, sorry.
P.S. Lord Cylarne, die for giving chaos a global confuse. Sincerly the angry xeno. (just kidding btw! <3 )
Nope, Deamons still crash around 5-7 Minutes playtime
Crashed after 1 hour. 3v3 necrons, space marines and eldar :/
Sounds like an engine error issue out of ram. Try out the NTCore. Please do avoid playing against Daemons AI until I find out what is going on.
I'm using NTCore. I always used the 4GB patch and it always worked. Only recently :/ What happens is the game just stops/screen freezes for 2-4 seconds then ctd with the 'send an error' popup.
I have 8GB ram, massive hard drive, gtx480, win 7 64x.
Do you have any other advice? Thanks for replying btw.
daemons stills crashing.rest of the game works ok
Looks like I still did not resolve the Chaos Daemons AI crash...
Please do not play against Chaos Daemons AI for now. :(
Also Eldar super weapons are grey out and unsuable. AI can use them fine. And tyranids superweapon are not working.no icons no countdown bar...
Check the game rules which you have picked? might be them.
rules are:
apocalypse and destroy HQ.im always play with them
Thx for patch but Ai Daemons still crashing. I hope it will fixed too later :)
Already fixed.
I can't wait until the Lychguard is fully finished, i hope they get their own animations and sync kills since they are a melee unit. A long time ago i saw that Boychaos had a lychguard model with a hyperphase blade and a dispersion shield with some animations, but he hasn't been on since june/july so maybe you can finish this model?
Grand Master for IDH has like 100k hp with upgrades ;-;
Regarding the lynchguard and the eliminator warriors, can they please be removed on the count of:
1.The lynch guard just arent finished it yet, no shield, dispersion sword, unique animations.
2. Necrons do not have Eliminators warriors in the fluff,and they just don't need sergents, it dosent really work, plus the model really is just a quick kitbash with the Necon warrior being given the immortals gun.
Some content is not better than uncompleted/unnecessary content, while being completely respectful and appreciating the work that has been put into this thing, i have to say, the more unfinished content, or unneeded just "thrown in their" content, or unfluffy stuff that gets added really puts me off from the mod personally, it just leaves a sour taste in my mouth. If content is not ready, or you feel like just adding something new that isn't new at all (Eliminator warriors) just don't add it, we can wait.
Be mindful in the patch notes, all of those are under the exclamation sign which I quote from the changelog ~!* = Applied ingame, but as rough drafts (non final product)~
Its a nice addition thus far and it will be upgraded, no need to get you panties in a bunch, hm?
What was the best indication that my panties were in a bunch? The part where i insulted someone? Or used foul unnecessary language? Or the part where i prefaced my honest feedback with a respectful caveat? Yes, i got the point that the Lynchguard where added in intentionally not finished, i was saying that they just shouldn't be added until they are done, as i think having uncompleted units ingame as a pointless thing, and i dont play with them because they are uncompleted, and the eliminator warrior i also felt are unnecessary, i'm allowed to have an opinion, and i voiced my opinion with respect and without any "emotional turmoil" moving me, so if theres anything else you want me to do for my next comment, let me know now.
Good on you,however it feels like you took some offense on my phrasing, which was not intended, just wanted to pull a witty phrase(which in no way denies your rights towards displaying an opinion?) regarding you discontent, which feels misplaced.
Then again be mindful, he could be releasing those models this early on so we could test them for him, as you know Cylarne does not own a huge frame of time lately, so he might as well check the feedback on the bugs of his WIPs in the forums instead of seeking them one by one.
And finally im digging them, especially the Lychguard, the Necron Eliminator is really glitchy tho and does require a decent amount of polish,but adding morale break and vehicule to a necron warrior squad is a powerful mixture that I do like in the field of battle.
It would be a lie to say i wasn't very mildly offended, do you think a mild level of offence was justified? Do you think the phrase 'Don't get your panties in a bunch" is more likely to provoke or not provoke a level of defence regardless of 'intent"?
As for the lynchguard, yes i do like it, and it serves a role (Guardian squad for commander) which is fluff based and fills in necessary unit gaps in the Necron model list (But the Eliminator warriors don't and are just quickly done units that arent necessary) , i juts don't agree with it being added because it's mostly a kitbashed necron lord, considering the quality of most of the other models in the mod i think we can do better, and i actually have a plan i messaged cylarne about, and posted to the community, that involves everyone making a contribution to get any and all high quality models for UA.
Wow! A lot of content, patches and fixes, updates and adding more content... Probably the best mod for any game I ever seen, thx guys and keep going, you making this game eternal :D
Many Thanks Again to The Hunters Posse!!
Good patch, overall performance increase I notice however there are still a few errors yet to be patched:
The Eliminator warrior (though I don't think canon) is a cool idea but it's model animations are very very glitchy. It Default T poses nearly all the time and when it sits still and shoots sometimes its legs lift up a but for no reason. But then again it is still a WIP.
Daemons still crash in AI.
Necrons AI is a bit better but still very weak compared to the others.
Lychguard are ok atm, but I would prefer their anims were not simply the Necron lord, though it's not a big deal honestly :P I understand it's a WIP.
The AI for Necron doesn't seem to want to build the spires that increase the Deathlords health ever. Is there a way to fix that?
Keep up the good work though! I hope some of these issues are fixed!
Srbija Srbima
Decreased firebolt damage?! It was underpowered. It's a short range offensive ability. Decreasing its damage means that Inquisitor lose its 2nd General advantage against daemons. It was not so strong before.
Then improve his health twice!
I recommend setback this change due to its useless and bad balance influence. Until it released, it's not too late. Later you'll drown in... Feedback, regarding this very objection.