This member has provided no bio about themself...

Comment History
Ulukai55
Ulukai55 - - 9 comments @ Brutal Doom: Black Edition v3.38

Thanks for your swift reply, greatly appreciated! Found the other options (mostly splash effects) but they don't bother me. I understand that it can be a challenge if that person is no longer on board. I hope you will be able to figure it out. Maybe a call for help somewhere in the large modding community could be of any help to you. Good luck!

Good karma+2 votes
Ulukai55
Ulukai55 - - 9 comments @ Brutal Doom: Black Edition v3.38

Hi, thank you for all the hard work on this great mod. Love it, but I find the low health effect (wobbling of the screen) very distracting and hard to enjoy. Is there an option to turn this off?

Good karma+2 votes
Ulukai55
Ulukai55 - - 9 comments @ Brutal Doom: Black Edition v3.38

Too bad. It's really disruptive to me. Can I request it as an option for future releases?

Good karma+1 vote
Ulukai55
Ulukai55 - - 9 comments @ Brutal Doom: Black Edition v3.38

A Doom Odyssey
Don't Play With Hell
Hell Awakened
Scythe 2

Use GZdoom and check your load order for the textures, they do work fine.

Good karma+1 vote
Ulukai55
Ulukai55 - - 9 comments @ Brutal Doom: Black Edition v3.38

Is there a way to disable the effect where the screen turns grey and the camera starts shaking when health is low? Can't seem to find it in the options.

Good karma+1 vote
Ulukai55
Ulukai55 - - 9 comments @ Brutal Doom: Black Edition v3.38

Been playing this mod for a couple of weeks, no issues with gzdoom 3.6. but since the update of gzdoom 3.7 and 3.7.1 the game crashes a minute after startup. Just launch the mod with a wad like Scythe 2 or Doom Odyssey and let the title map run. It crashes when the camera enters the straight path to the fighting demons. Happens every time. However, it works fine with DSC and DPWH-BE standalone...

I'm running Arch Linux, nothing else changed on my system. Only gzdoom update.

How can I get a crash report?

Good karma+1 vote
Ulukai55
Ulukai55 - - 9 comments @ Doom Slayer Chronicles

I confirm, this solves the problem with versions 3.6.0+

Good karma+2 votes
Ulukai55
Ulukai55 - - 9 comments @ Doom Slayer Chronicles Update 1.1 is coming

Reply to myself. :-)

Turns out it was enough to remove line 90 of file StaticShaderControl.zsc where the cvar is being set if the parameter dpwh_chromaticAberration has a value other than 0. Zipped it again, renamed from ZIP to PK3 and voila, it's playtime again! \m/

Good karma+2 votes
Ulukai55
Ulukai55 - - 9 comments @ Doom Slayer Chronicles Update 1.1 is coming

Really enjoyed playing DSC, one of the best ever Doom mods to me! However, with GZDoom 3.6.0 this mod fails to load.

"Execution could not continue."
"Attempt to change CVAR 'gl_lens' outside of menu code"

Can you please release a hotfix for this? It would be a shame that an update to the engine renders this great mod useless.

Good karma+1 vote