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Comment History
turbonl64
turbonl64 - - 11 comments @ Apotheosis

Is the mod still coming in 2019? Or should the year be updated on top of the website?

Good karma+4 votes
turbonl64
turbonl64 - - 11 comments @ Apotheosis

I'm probably going to be a tad annoying with this, but please try to put it in the right context: given the mod has been, understandably, delayed 3 years in a row, what are the chances it will actually get out before 2020? Is it fairly reasonable to assume it will be out this year, or is that still in the balance?

I'm asking because I am watching this mod these 3 years and I would like to know it is time to get my hopes up, or not.

Good karma+3 votes
turbonl64
turbonl64 - - 11 comments @ Edain Mod

That's quite harsh. I have readed the reasoning behind it, more strategic aspect to economy, more "siege-feel" and more overall immersion, and I do understand why you choose for that, but it feels so restrictive.
Would it perhaps be possible to release a polished version of 3.8.1? So with bug fixes. That would be perfect for many players who love the dynamics brought in by edain mod but simply feel too restricted with the bfme1 gameplay.

Good karma+2 votes
turbonl64
turbonl64 - - 11 comments @ Edain Mod

So will the outpost gameplay be optional or will the players be able to choose if they want to or not?

Good karma+1 vote
turbonl64
turbonl64 - - 11 comments @ Edain Mod

To be honest, I'd also like a timeframe. Not a specific date, not at all, but just something. How much in percentage roughly would you say 4.0 is done?

Good karma+1 vote
turbonl64
turbonl64 - - 11 comments @ Edain Mod

Got a new bug: after finishing the mirkwood mission (thanks to an unofficial patch), I got to the High Pass (Hoher Pass) one, only to find out I couldn't do anything: the map was black, like non existent. The units were in the game, but not within view.

Good karma+1 vote
turbonl64
turbonl64 - - 11 comments @ Edain Mod

I just did. Same problem. Thanks anyway.

Good karma+1 vote
turbonl64
turbonl64 - - 11 comments @ Edain Mod

Thanks. While we are at it, also try to fix the carn dum mission. The archers and sword soldiers of the elves are purple (missing textures I presume), and armies don't turn up, except for the trebuchets.

Good karma+1 vote
turbonl64
turbonl64 - - 11 comments @ Edain Mod

Could you please answer my question: I am having an error and crash to desktop when I want to play the fall of angmar mission. Error is "error parsing field 'ReplaceModule in block 'Object" in file maps/MAP ANG Bonus/map.ini, line 127 ". I just want to know if this is an issue with the mod or with my game, and if the latter, what could be done about it. Thanks.

Good karma+1 vote
turbonl64
turbonl64 - - 11 comments @ Edain Mod

To be more clear, I also get an error with it "error parsing field 'ReplaceModule in block 'Object" in file maps/MAP ANG Bonus/map.ini, line 127

Good karma+1 vote
turbonl64
turbonl64 - - 11 comments @ Edain Mod

Hello, I am having a issue with the last mission -fall of angmar- of the original campaign (the one from the epilogue, but which you moved to the angmar campaign): each time I attempt to load it, the game crashes to the desktop. Is this a bug in the current version or is it something else?

Good karma+1 vote