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Comment History
troymcclure
troymcclure - - 6 comments @ June 30th Update

I digg all the '85 stuff, nice job! Just curious, how many polys are in this entire scene?

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troymcclure
troymcclure - - 6 comments @ News: June 2009

thanks for the comments! We would welcome any help you could provide:)

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troymcclure
troymcclure - - 6 comments @ GhostWriter

Tangent:

Do you know how to change the AI of a character so they will flee from you, instead of pursue?

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troymcclure
troymcclure - - 6 comments @ Screen Overlays with the UI Editor

are you planning on releasing part two of the tutorial soon?

also, when I have my UIScene popping up, it disables player movement (it is not pausing the game)...how do I allow the player to move while the overlay( an objective screen for example) stays displaying

Good karma+1 vote
troymcclure
troymcclure - - 6 comments @ Iron Outlaws

Really its not much different than having a 3D sidescroller, i.e Mario or even a 3D fighter such as SF4.. they all have a fixed camera angle. There will still be perspective. Checkout the Slaughterhouse mod for Unreal 3 to get an idea of what we are going for.

Please keep the comments coming! :)

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troymcclure
troymcclure - - 6 comments @ Iron Outlaws

We are trying for an old school arcade-like feel. Visualize toppling trees, missiles streaming across the screen, and a hearty helping of explosions.

There hasn't been a lot of top down games utilizing 3D graphics, especially in the Mech genre, and we would love to explore that concept.

We will be posting more detailed design info shortly, and please let us know what you think!

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