Weird as **** to see a Marine Sergeant Major discussing in any capacity Pelinal Whitestrike.
Weird as **** to see a Marine Sergeant Major discussing in any capacity Pelinal Whitestrike.
I wrote that because at the time of my game only catholic cities were targetable.
I actually never knew that, thank you, as this is likely the issue, ive never played a mod where my territories had such a high prevalence of rebels, so that would explain the loss, which i have never experienced before, which is actually fine, as the rate of rebel spawns seems consistent and challenging.
I see. Checking through the finances to find where something may explain the credits. Otherwise would rebel units in your territory explain a drop in income?
Furthermore, im curious, is it intentional that crusades can only be launched on exclusively catholic nations?
Wouldnt you atleast agree there should be some option to counterbalance this rampant corruption, i am nearly unable to field armies due to this "script". And i am also refering to in game.
Absolutely brilliant mod, top of its class, and surely within a few refining patches this mod will easily rival DaC in terms of detail, script, CSM models, faction diversity, and so many more countless aspects. That being said,
The Economy, it is at the present time a totally broken function, in my latest play through as the KoSJ, I have been dealing with endless fluctuative incomes that always, always vastly differ from each other, for instance, I will be reported to receive a combined income totalling 7000~ gold, in reality, I receive not barely a fraction of that, maybe only several hundred. Of course an easy fix to this would to be continually cheating in money to liquidate the invisible crediting, but that's not the point. In any case gentlemen this is a fine, fine product and pushes my wildest interpretations of what was possible in mod.
Overall, THANK YOU.
TotalWarjunki
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